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2022-02-06Enhancements and fixes for `OptionButton` and `PopupMenu`Michael Alexsander
2022-02-05Merge pull request #57646 from Faless/mp/4.x_interfacesRémi Verschelde
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05Merge pull request #48006 from KoBeWi/incognito_layerRémi Verschelde
Add visibility to CanvasLayer
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05Add shortcut_cell double click functionalityGer Hean
2022-02-05Rework TextureButton stretchkobewi
2022-02-05[Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli
Now uses two interfaces so it can be overridden in the future, and core no longer depends on Node. The interfaces are implements in scene/multiplayer. Replaces root_node with root_path. Remove all Node references from MultiplayerAPI.
2022-02-04Merge pull request #55950 from Faless/mp/4.x_replication_nodesRémi Verschelde
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one.
2022-02-04Merge pull request #57341 from bruvzg/win_multiwin_fsRémi Verschelde
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04Merge pull request #57541 from reduz/node-add-remove-hookRémi Verschelde
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Merge pull request #56992 from YeldhamDev/smarter_popmenu_focusRémi Verschelde
2022-02-03Merge pull request #56365 from aaronfranke/default-shape-sizeRémi Verschelde
2022-02-03Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode ↵bruvzg
to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-02-03Merge pull request #57517 from groud/viewport_expose_gui_focusRémi Verschelde
2022-02-02Merge pull request #57504 from Chaosus/vs_vector2Yuri Roubinsky
2022-02-02Merge pull request #56771 from mhilbrunner/unacceptableFabio Alessandrelli
Verify custom HTTP headers, fix off by one error
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-02-02Add a signal to notify when children nodes enter or exit treereduz
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950
2022-02-02[TextServer] Add function to change font, font size, and OpenType features ↵bruvzg
without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02Merge pull request #48156 from madmiraal/fix-46438Rémi Verschelde
Fix `mouse_over` not dropped when mouse leaves window
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-01Fix mouse_over not dropped when mouse leaves windowMarcel Admiraal
2022-02-01Exposes gui_release_focus and gui_get_focus_owner to ViewportGilles Roudière
2022-02-01Merge pull request #57358 from akien-mga/signal-bindings-objectRémi Verschelde
2022-02-01Merge pull request #57355 from akien-mga/method-bindings-clearer-typesRémi Verschelde
2022-02-01Merge pull request #57376 from Calinou/gradienttexture2d-clamp-sizeRémi Verschelde
2022-02-01Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke
2022-02-01Merge pull request #57375 from ↵Rémi Verschelde
Calinou/gradienttexture-curvetexture-decrease-default-size
2022-01-31Merge pull request #56970 from YeldhamDev/rise_tabbar_riseRémi Verschelde
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-31Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fixRémi Verschelde
2022-01-31Merge pull request #57276 from ↵Rémi Verschelde
IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection
2022-01-31Merge pull request #57367 from Chaosus/vs_derivativeRémi Verschelde
2022-01-31Merge pull request #57462 from mashumafi/master-fix-button-icon-alpha3Rémi Verschelde
Fix button icon_disabled_color alpha channel
2022-01-31Merge pull request #57456 from Paulb23/placeholder-colorRémi Verschelde
Move placeholder colour to theme item
2022-01-31Revert "Fix control node transform animation jitter with pivot offset"bruvzg
This reverts commit dfb7d46a2aaf9bef2c7dd067e699e70291062fb6.
2022-01-30Fix button icon_color_disabled alpha channelmashumafi
2022-01-30Move placeholder color to theme itemPaulb23
2022-01-30With auto_brace_complete enabled, selected text now gets wrapped by bracesIgor Kordiukiewicz
2022-01-29TextureButton Fix logic for drawing only the focus texturekleonc
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Merge pull request #57372 from KoBeWi/tween_freeze()Rémi Verschelde
Better handle infinite Tween loops
2022-01-29Better handle infinite Tween loopskobewi
2022-01-29Clamp GradientTexture2D dimensions to 2048×2048 in the inspectorHugo Locurcio
Larger sizes take up a lot of memory for little visual benefit. They also take a while to initialize, which makes the inspector slow to refresh when the texture needs to be regenerated.