Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde | |
Optimize-out some debug and/or non-tools methods | |||
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-07 | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children | Rémi Verschelde | |
Reset display folded for an instanced scene if editable children is toggled off | |||
2017-04-07 | Add compatibility class for FixedSpatialMaterial | Rémi Verschelde | |
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e. | |||
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | |
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | |||
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | |
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Merge pull request #8296 from Hinsbart/normapmap | Rémi Verschelde | |
Fix typo in FixedSpatialMaterial [ci skip] | |||
2017-04-06 | Fix typo in FixedSpatialMaterial | Andreas Haas | |
NormapMap | |||
2017-04-06 | Fix highlight typo | supaiku | |
2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | |
Follow-up to #8251. | |||
2017-04-05 | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | |
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | |||
2017-04-05 | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde | |
Made slide and reflect active verbs acting on itself in Vector2 and V… | |||
2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | |
Fixes #7313 | |||
2017-04-04 | Merge pull request #8251 from cynicaldevil/master | Rémi Verschelde | |
Previous value of time_left is added to wait_time before assigning to time_left | |||
2017-04-04 | Merge pull request #8248 from Hinsbart/fix_notify_renames | Rémi Verschelde | |
Fix more property names in _change_notify calls. | |||
2017-04-04 | Merge pull request #8244 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Improve TouchScreenButton | |||
2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya | |
2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | |
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | |
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||
2017-04-03 | Improve TouchScreenButton | Pedro J. Estébanez | |
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks | |||
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | |
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture | |||
2017-04-03 | Merge pull request #8146 from supagu/astar | Rémi Verschelde | |
Added ability to change A-star cost function | |||
2017-04-03 | Merge pull request #8048 from ficoos/was_input_handled | Rémi Verschelde | |
Add the option to check if input was handled | |||
2017-04-03 | Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync | Andreas Haas | |
Node2D/Control variables now update with canvas changes | |||
2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | |
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | |||
2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | |
2017-04-01 | Added ability to change A-star cost function | Fabian Mathews | |
2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi | |
When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | |
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||
2017-03-30 | Merge pull request #8208 from Shin-NiL/master | Rémi Verschelde | |
Honor the Tween's final values | |||
2017-03-30 | Honor the Tween's final values | Shin-NiL | |
2017-03-30 | Merge pull request #8203 from RandomShaper/add-missing-bind | Rémi Verschelde | |
Add missing binding for DUPLICATE_USE_INSTANCING | |||
2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez | |
2017-03-24 | Merge pull request #8130 from volzhs/cache-font-master | Rémi Verschelde | |
Cache DynamicFont resource for Android | |||
2017-03-24 | Merge pull request #8010 from AlexHolly/Timer-is_time_left | Rémi Verschelde | |
added Timer is_time_left() | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Cache DynamicFont resource for Android | volzhs | |
2017-03-19 | is_active to is_paused | AlexHolly | |
rm doc | |||
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde | |
Remove warning on owner re-assignment | |||
2017-03-18 | Merge pull request #8030 from RandomShaper/fix-redundant-connections | Rémi Verschelde | |
Fix redundant connections saved in sub-inheritance | |||
2017-03-18 | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | |
List Control::has_point as a virtual method | |||
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde | |
fix remove_and_skip() | |||
2017-03-15 | Merge pull request #8020 from karroffel/class-db-inconsistency | Rémi Verschelde | |
fixed ClassDB inconsistencies | |||
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez | |
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | |
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-13 | Merge pull request #8019 from Hinsbart/dim_fix | Rémi Verschelde | |
WindowDialog: Fix crash when running as ProjectManager |