Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde | |
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate. | |||
2020-12-17 | FIx visual issues with GraphEdit minimap | Yuri Sizov | |
2020-12-17 | Merge pull request #43416 from pycbouh/graph-minimap | Rémi Verschelde | |
Add a minimap to the GraphEdit | |||
2020-12-17 | Remove unused argument in Theme method and expose missing methods | Yuri Sizov | |
2020-12-17 | Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers | Rémi Verschelde | |
ProximityGroup: Fix access modifiers, rename private methods for clarity | |||
2020-12-17 | Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom | Rémi Verschelde | |
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true) | |||
2020-12-16 | Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ↵ | Dominik 'dreamsComeTrue' Jasiński | |
' det == 0 ' is true.) Fixes: #41873 | |||
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-16 | Merge pull request #44412 from DanielZTing/rename | Rémi Verschelde | |
Rename neighbour in Control to neighbor | |||
2020-12-16 | GUI: use cursor in TextEdit for non selected text. | Sergey Minakov | |
2020-12-15 | Rename neighbour in Control to neighbor | Daniel Ting | |
This keeps things consistent with the rest of Godot, which uses the American English spelling of Color. | |||
2020-12-15 | Merge pull request #44391 from madmiraal/fix-42285 | Rémi Verschelde | |
Remove Generic6DOFJoint precision property | |||
2020-12-15 | Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at | Rémi Verschelde | |
Rename Animation::track_remove_key_at_position to track_remove_key_at_time | |||
2020-12-15 | Merge pull request #44377 from Calinou/rename-textureprogressbar | Rémi Verschelde | |
Rename the TextureProgress node to TextureProgressBar | |||
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal | |
2020-12-14 | Rename the TextureProgress node to TextureProgressBar | Hugo Locurcio | |
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton. | |||
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-14 | Rename Animation::track_remove_key_at_position to track_remove_key_at_time | Marcel Admiraal | |
2020-12-13 | Rework Mesh handling on scene importing. | reduz | |
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on. | |||
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-13 | Merge pull request #42595 from bruvzg/ctl_rich_text | Rémi Verschelde | |
[Complex Text Layouts] Refactor RichTextLabel. | |||
2020-12-12 | Merge pull request #44288 from Chaosus/fix_textedit_scrolling | Rémi Verschelde | |
Fixed mouse scrolling in TextEdit's | |||
2020-12-11 | ProximityGroup: Fix access modifiers, rename private methods for clarity | Rémi Verschelde | |
See #36285 which mistakenly added documentation for the whole C++ API, while some of it is meant to be and stay private as it's not exposed to scripts. The access modifiers and method prefix were not used properly. Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a method name which is being broadcast. This is a very old class from pre-open source days, chances are that it was just forgotten and not meant to be kept as is and undocumented. | |||
2020-12-11 | Fixed mouse scrolling in TextEdit's | Yuri Roubinsky | |
2020-12-11 | [Complex Text Layouts] Refactor RichTextLabel. | bruvzg | |
2020-12-11 | Fix PathFollow3D updating on unit_offset 0 | Tomasz Chabora | |
2020-12-10 | Merge pull request #44267 from madmiraal/rename-viewport-enums | Rémi Verschelde | |
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE | |||
2020-12-10 | Allow to circle back in 'PopupMenu' even if the first/last item is ↵ | Michael Alexsander | |
non-selectable | |||
2020-12-10 | Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE | Marcel Admiraal | |
2020-12-10 | Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name | Rémi Verschelde | |
Rename Area3D audio_bus_name getter and setter | |||
2020-12-10 | Merge pull request #44233 from YeldhamDev/popupmenu_circle_back | Rémi Verschelde | |
Re-add circle back scrolling to 'PopupMenu' | |||
2020-12-10 | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | |
Add "font_color_separator" theme property to 'PopupMenu' | |||
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-12-10 | Merge pull request #44124 from volzhs/tabs-in-front | Rémi Verschelde | |
Add option to draw all tabs in front | |||
2020-12-10 | Add option to draw all tabs in front | volzhs | |
2020-12-09 | Re-add circle back scrolling to 'PopupMenu' | Michael Alexsander | |
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | |
Follow-up to #44188 and #44189. | |||
2020-12-09 | Merge pull request #43931 from bruvzg/ctl_comp_font | Rémi Verschelde | |
[Complex Text Layouts] Add compatibility for legacy Font resources. | |||
2020-12-09 | Merge pull request #44199 from bruvzg/pvs_fixes_1 | Rémi Verschelde | |
PVS-Studio static analyzer fixes | |||
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-09 | Increase dithering in the PhysicalSkyMaterial shader to combat banding | Hugo Locurcio | |
Banding should now be much less visible when using the default PhysicalSkyMaterial settings. | |||
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | |
2020-12-08 | Merge pull request #44188 from madmiraal/tabs-signal-names | Rémi Verschelde | |
Rename Tabs close and hover signals to tab_closed and tab_hovered | |||
2020-12-08 | Merge pull request #44184 from madmiraal/xrcontroller-button_released | Rémi Verschelde | |
Rename XRController signal button_release to button_released | |||
2020-12-08 | Rename Tabs close and hover signals to tab_closed and tab_hovered | Marcel Admiraal | |
2020-12-08 | Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor | Rémi Verschelde | |
Remove ChainTip copy constructor | |||
2020-12-08 | Rename XRController signal button_release to button_released | Marcel Admiraal | |
2020-12-07 | Remove ChainTip copy constructor | Marcel Admiraal | |