Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-15 | Merge pull request #24654 from groud/better_dragging_autoscroll | Rémi Verschelde | |
Enhance tree scrolling when dragging | |||
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky | |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-12 | Enhance tree scrolling when dragging | groud | |
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-11 | Merge pull request #27887 from godotengine/AndreaCatania-patch-1 | Rémi Verschelde | |
Added No bone set state in the IK | |||
2019-04-11 | Merge pull request #27917 from volzhs/init_autorestart_random_delay | Rémi Verschelde | |
Set initial value for autorestart_random_delay of AnimationNodeOneShot | |||
2019-04-11 | Merge pull request #27895 from nekomatata/fix-animation-tree-error | Rémi Verschelde | |
Fix caches_cleared signal discrepancies in AnimationTree | |||
2019-04-11 | Merge pull request #27902 from Calinou/decrease-tooltip-delay | Rémi Verschelde | |
Decrease the default tooltip delay to 0.5 seconds | |||
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs | |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky | |
Modified both MeshInstance tools as well as importer to use it instead of QuickHull. | |||
2019-04-10 | Decrease the default tooltip delay to 0.5 seconds | Hugo Locurcio | |
This matches other applications' and OS' tooltip behaviors more closely. | |||
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-04-10 | Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) | PouleyKetchoupp | |
2019-04-10 | Added No bone set state in the IK | Andrea Catania | |
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333 | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-09 | Merge pull request #27814 from nekomatata/transition-node-xfade | Rémi Verschelde | |
Fixed uninitialized xfade in AnimationNodeTransition | |||
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-04-08 | Fixed uninitialized xfade in AnimationNodeTransition | PouleyKetchoupp | |
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-08 | Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags | Rémi Verschelde | |
Added ignore flag / wildcard bit to tileset autotile | |||
2019-04-08 | + Added ignore flags to autotile bitmask | Magnus Specht | |
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl | |||
2019-04-07 | Early exit when nothing to draw in style box flat (fixes #27764) | PouleyKetchoupp | |
2019-04-07 | Merge pull request #26164 from Chaosus/vshader_improvements | Rémi Verschelde | |
Major update for visual shader system | |||
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh | Rémi Verschelde | |
Added a mesh interface to the arvr positional trackers | |||
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-04-06 | Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix | Rémi Verschelde | |
Fix crash when using the Tileset Editor when the given shape has no points | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Merge pull request #26486 from marxin/fix-Wdeprecated-copy | Rémi Verschelde | |
Fix new GCC 9 warnings: -Wdeprecated-copy. | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-06 | Merge pull request #25624 from nekomatata/texture-rect-flip | Rémi Verschelde | |
Add ability to flip TextureRect horizontally or vertically | |||
2019-04-05 | Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. | Michael Alexsander Silva Dias | |
2019-04-06 | Merge pull request #23837 from fire/asset_import | Rémi Verschelde | |
Add Open Asset Importer to Godot. | |||
2019-04-05 | Replace a few #if/#elif with #ifdef and "#elif defined" | Ignacio Etcheverry | |
2019-04-05 | Merge pull request #26803 from ptrojahn/emptynode | Rémi Verschelde | |
Make get_node return NULL for empty NodePaths | |||
2019-04-05 | Merge pull request #26914 from xDGameStudios/popup_menu_add_item | Rémi Verschelde | |
Fixed optional idx argument in add_item (PopupMenu) | |||
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. | |||
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde | |
Fix -Wimplicit-fallthrough warnings from GCC 8 | |||
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde | |
Added method to clear all points in Line2D | |||
2019-04-05 | Merge pull request #27233 from Chaosus/tween_signal | Rémi Verschelde | |
Added signal for Tween emitted at full completion | |||
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde | |
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135. | |||
2019-04-05 | Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count | Rémi Verschelde | |
Fix BitMap calculating incorrect true bit count | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap |