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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-05-02
Merge pull request #4518 from AlexHolly/animationplayer-finished-name
Rémi Verschelde
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky
2016-05-02
added name parameter on animationplayer finished
Alexander Holland
2016-05-01
Tabs: Fix align issue with right/close buttons
Rémi Verschelde
2016-05-01
Tabs: cleanup code, no functional change
Rémi Verschelde
2016-05-01
Tabs: Fix navigation buttons overlap when resizing
Rémi Verschelde
2016-05-01
Tabs: Fix icon size not taken into account for offset
Rémi Verschelde
2016-05-01
FileDialog: reset mkdir label after use (#4500)
Rémi Verschelde
2016-05-01
math: Fix rounding error for 0 in Math::round (#4495)
Rémi Verschelde
2016-05-01
Add math/script expression evaluation in editor (#3620)
Franco Eusébio Garcia
2016-04-29
Merge pull request #4482 from Geequlim/master
Rémi Verschelde
2016-04-29
Add more documentations and fix AcceptDialog::add_cancel
Geequlim
2016-04-29
Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Rémi Verschelde
2016-04-28
move Font to BitmapFont
Juan Linietsky
2016-04-28
Merge pull request #4462 from Paulb23/scroll_lines
Rémi Verschelde
2016-04-28
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Rémi Verschelde
2016-04-28
Classref: Document Button and ButtonArray
Rémi Verschelde
2016-04-27
Added scroll lines, issue 4243
Paulb23
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
AnimationTree: add filters to Animation nodes.
Josh Grams
2016-04-24
AnimationTree: set value track property per frame, not per track.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-23
Fix continious update with Camera2D
Bojidar Marinov
2016-04-21
Adds a remove class item option in the theme editor.
Aren Villanueva
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
RigidBody2D: add and bind get/set_applied_torque.
Josh Grams
2016-04-20
Merge pull request #4302 from Anarchid/gridmap-navmesh
Rémi Verschelde
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-04-19
Merge pull request #4365 from bojidar-bg/surfacetool-add-quad
Rémi Verschelde
2016-04-19
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Rémi Verschelde
2016-04-19
Fix Camera2D ignoring zoom when checking limits
Bojidar Marinov
2016-04-19
Add preview of the Camera2D's screen boundaries
Bojidar Marinov
2016-04-18
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-04-18
tiny fix to loop restart (#4358)
Alex
2016-04-18
Merge pull request #4319 from kubecz3k/played_signal
Rémi Verschelde
2016-04-18
Merge pull request #4299 from neikeq/pr-issue-4297
Rémi Verschelde
2016-04-15
BoneAttachments now position themselves instantly during bind.
Saracen
2016-04-15
Fixed curve baking, now always start at origin point
Hearto Lazor
2016-04-14
animation_started signal to AnimationPlayer
Jakub Grzesik
2016-04-14
Merge pull request #4308 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
Keep editable instances data when replacing tree root node
Ignacio Etcheverry
2016-04-12
AnimationTreePlayer: fix discrete value tracks.
Josh Grams
2016-04-12
Merge pull request #4286 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Rémi Verschelde
2016-04-12
Merge pull request #4284 from JoshuaGrams/atp-process-mode
Rémi Verschelde
2016-04-11
AnimationTreePlayer: allow animating resource properties.
Josh Grams
2016-04-11
AnimationTreePlayer: constructor now sets processing mode.
Josh Grams
2016-04-11
Merge pull request #4155 from JoshuaGrams/anim_tree_switched
Rémi Verschelde
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-08
Setting to change line number color
Paulb23
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