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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-12-08
Rename CanvasItem's hide signal to hidden
Marcel Admiraal
2020-12-08
Merge pull request #44188 from madmiraal/tabs-signal-names
Rémi Verschelde
2020-12-08
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rémi Verschelde
2020-12-08
Rename Tabs close and hover signals to tab_closed and tab_hovered
Marcel Admiraal
2020-12-08
Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor
Rémi Verschelde
2020-12-08
Rename XRController signal button_release to button_released
Marcel Admiraal
2020-12-07
Remove ChainTip copy constructor
Marcel Admiraal
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_ico...
bruvzg
2020-12-06
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
bruvzg
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-12-06
Merge pull request #44129 from Calinou/tweak-material-height-hints
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-12-05
Merge pull request #44116 from Scony/add-bake-finished-signal
Rémi Verschelde
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-03
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
Update page value properly of ScrollContainer
volzhs
2020-11-30
Merge pull request #43971 from volzhs/fix-tab-container
Rémi Verschelde
2020-11-30
fix #43695 by revert part of #41576
FIF15
2020-11-30
Fix TabContainer crashes
volzhs
2020-11-29
Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco
Rémi Verschelde
2020-11-30
Exposed shortcut_context property to scripting and added documentation.
Eric M
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #43925 from madmiraal/fix-16039a
Rémi Verschelde
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-27
Merge pull request #39056 from rileylyman/tscn_newlines
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
Merge pull request #43884 from Chaosus/vs_warnings
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Label and LineEdit controls.
bruvzg
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