Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-16 | Merge pull request #16947 from Faless/ui_actions | Fabio Alessandrelli | |
GUI elements ui_action usage, improvements | |||
2018-03-16 | Merge pull request #17537 from Noshyaar/intcam | Rémi Verschelde | |
InterpolatedCamera: use internal_process | |||
2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | |
2018-03-15 | Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted | Hein-Pieter van Braam | |
Fix gesture events being blocked | |||
2018-03-15 | Merge pull request #17293 from bncastle/basebutton_fix_pressed | Hein-Pieter van Braam | |
Fix "ui_accept" action not calling _pressed() function in GDScript Button | |||
2018-03-13 | Merge pull request #17345 from AlexHolly/expose-itemlist-move-item | Rémi Verschelde | |
expose Itemlist.move_item and optimize functionality | |||
2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | |
2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17114 from poke1024/fix15719 | Rémi Verschelde | |
Fix line thickness for CollisionPolygon2D. | |||
2018-03-13 | Merge pull request #17314 from robfram/complete-path-15813 | Rémi Verschelde | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($) | |||
2018-03-13 | Merge pull request #17359 from AlexHolly/completion-edge-jump | Rémi Verschelde | |
Auto completion edge jump | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-13 | Merge pull request #17383 from poke1024/colorpicker-tweaks | Rémi Verschelde | |
Better tab support for color picker | |||
2018-03-13 | Merge pull request #17422 from robfram/fix-radial-textureprogress | Rémi Verschelde | |
Implement line clipping for `TextureProgress` to avoid bad rendering | |||
2018-03-13 | Merge pull request #17410 from groud/fix_grid_container | Rémi Verschelde | |
Fixes infinite loop in GridContainer | |||
2018-03-13 | Merge pull request #17191 from garyo/fix_grid_cont | Rémi Verschelde | |
Fix infinite loop in GridContainer layout | |||
2018-03-13 | Merge pull request #17432 from ShyRed/tilemapupdate | Rémi Verschelde | |
Update TileMap when its TileSet changes | |||
2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | |
2018-03-11 | Update TileMap when its TileSet changes | ShyRed | |
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||
2018-03-11 | expose Itemlist.is_anything_selected | Alexander Holland | |
2018-03-10 | Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵ | robfram | |
imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364. | |||
2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | |
I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||
2018-03-10 | Update Sprite when Texture changes | ShyRed | |
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||
2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | |
2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | |
2018-03-09 | auto-completion edge jump | Alexander Holland | |
arrow up/down jumps to end/start on edges | |||
2018-03-08 | Merge pull request #17341 from poke1024/fix16461 | Rémi Verschelde | |
Fix unselectable flipped sprites (fixes 16461) | |||
2018-03-08 | Merge pull request #17189 from CodeAndWeb/master | Rémi Verschelde | |
Fixes Selection of Sprites using AtlasTexture | |||
2018-03-07 | Fix unselectable flipped sprites (fixes 16461) | poke1024 | |
2018-03-07 | Prevent division by zero in GridContainer | Leon Krause | |
2018-03-06 | Fix bad autocomplete of partially written node paths when using syntactic ↵ | robfram | |
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813. | |||
2018-03-06 | Merge pull request #17205 from Ranoller/patch-3 | Rémi Verschelde | |
FIX Windows enter/exit mouse notifications | |||
2018-03-05 | Fix BaseButton not always calling _pressed() | bncastle | |
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript | |||
2018-03-05 | Merge pull request #17262 from poke1024/fix-sprite-get-rects | Rémi Verschelde | |
Fix uninitialized data in Sprite::_get_rects() | |||
2018-03-04 | Fix gesture events being blocked | Bernhard Liebl | |
2018-03-04 | Fix uninitialized data in Sprite::_get_rects() | Bernhard Liebl | |
2018-03-03 | FIX Windows enter/exit mouse notifications | Ranoller | |
Fix to this issue #17202 | |||
2018-03-02 | Fix more regressions in RichTextLabel from PR 15711 | Bernhard Liebl | |
2018-03-02 | Fix selection of Sprites using AtlasTexture in the editor. | Andreas Loew | |
Fixes #16261. | |||
2018-03-02 | Fix serialization of identifiers with non printable ASCII characters | Rémi Verschelde | |
Fixes #6888. | |||
2018-03-02 | Don't crash when trying to add an invalid navmesh | Hein-Pieter van Braam | |
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong. | |||
2018-03-01 | Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32d | poke1024 | |
2018-03-01 | Viewport: Fix missing tooltips w/ disabled physics object picking | Rémi Verschelde | |
Previously this option seemed to be the sole responsible for enabling physics processing in Viewport, while several other features like tooltips and debugging collision hints rely on it. All this logic is moved to internal processing (it's incorrect to let it be affected by users disabling physics/idle processing), and disabling physics object picking no longer affects the internal physics processing. Fixes #17001. | |||
2018-03-01 | Fix line thickness for CollisionPolygon2D. | poke1024 | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-28 | Add an hinting mode setting to DynamicFonts | Hugo Locurcio | |
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor. | |||
2018-02-27 | Merge pull request #16656 from JFonS/fix_gradient_crash | Rémi Verschelde | |
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true | |||
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future |