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2020-05-06Merge pull request #38495 from DarkMessiah/tree-bind-suffixRémi Verschelde
Bind set_suffix and get_suffix in Tree
2020-05-06Merge pull request #38488 from ↵Rémi Verschelde
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06Bind set_suffix/get_suffix in TreeStanislav Labzyuk
2020-05-06Updated editor spin slider to have better behaviour and adjusted control's ↵Eric M
size_flags_stretch_ratio value range
2020-05-06Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde
Added uniform qualifiers to visual shaders
2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
Improved go-to definition (Ctrl + Click)
2020-05-05Merge pull request #38480 from ThakeeNathees/tween-get-set-fixRémi Verschelde
Fix: Tween always return true for _get(), _set()
2020-05-05Fix: Tween always return true for _get(), _set()Thakee Nathees
2020-05-05Some fixes for canvas item visual shader inputsYuri Roubinsky
2020-05-05Added uniform qualifiers to visual shadersYuri Roubinsky
2020-05-05Improved go-to definition (Ctrl + Click)janglee
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-04doc: Sync classref with current sourceRémi Verschelde
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
Change non-existent World to World3D
2020-05-04Merge pull request #38446 from qarmin/navigation_polygon_typeRémi Verschelde
Fixes type of array in _set_outlines function
2020-05-04Revert "Emit signal when animation ends by seek"Rémi Verschelde
This reverts commit bf1cc116e15ec155c1dfff06bd02d2f1dfc21ee0. This needs more discussion to avoid breaking some users' expectations. See #38086 for arguments.
2020-05-04Fixes type of array in _set_outlines functionqarmin
2020-05-03Merge pull request #38394 from reduz/implement-skewRémi Verschelde
Implement Skew in Node2D
2020-05-03Fix performance issue in update_bitmask_region fallbackThomas Riedmair
2020-05-02Added missing spring enums for generic_6dof_jointBastiaan Olij
2020-05-01Implement Skew in Node2DJuan Linietsky
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
2020-05-01Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_paramRémi Verschelde
Fix custom w component being uninitialized on CPU particles.
2020-04-30Fixed bbcode parsing for built-in RichTextEffects in RichTextLabelDarenn
RichTextEffect can now have a bbcode string starting like one of the built-in. It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start. Example : [fade] would take precedence over [fade_in]
2020-04-30Fix custom w component being uninitialized on CPU particles.jitspoe
(cherry picked from commit 38085f2f6982c491935a434bb45e358dbebe1714) (cherry picked from commit b9c280b73ff6a13ea490d2da0f2728bcef3038dc)
2020-04-29Merge pull request #38203 from woollysammoth/multiple-ik-bugRémi Verschelde
Fixes SkeletonIK resetting other IK poses
2020-04-29Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-sizeRémi Verschelde
Add "undo_max_stack_size" property to TextEdit
2020-04-29Limit undo stack sizeJohn Wigg
The stack size of the undo history of a TextEdit was not limited leading to potential memory leaks when doing lots of operations on a TextEdit. This commit adds the option gui/common/text_edit_undo_stack_max_size to the project settings. The first element of the undo stack is popped if the stack's size exceeds this value ensuring limited memory usage. The default stack size setting is 1024. Fixes #37838.
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29Merge pull request #38287 from ↵Rémi Verschelde
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29Remove unneccessary increment in TextEditTomasz Chabora
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
Add API documentation for said changes.
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-28Merge pull request #38286 from bojidar-bg/x-expose-cell-sizeRémi Verschelde
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28Expose the cell_size affecting VisibilityNotifier2D precisionBojidar Marinov
Refs: #4803
2020-04-27Merge pull request #38121 from JFonS/add_unwrap_cachingRémi Verschelde
Add caching the lightmap unwrapping on import
2020-04-27Merge pull request #38243 from KoBeWi/whineRémi Verschelde
Make Line2D be white by default
2020-04-27Merge pull request #36035 from Xrayez/path2d-fix-self-modulateRémi Verschelde
Do not override Path2D.self_modulate property
2020-04-26Make Line2D be white by defaultTomasz Chabora
2020-04-25Resets global pose of IK chain bones being solved, rather than the whole ↵Sam
skeleton. Resolves #38026
2020-04-25Merge pull request #38155 from Calinou/tweak-ssao-property-hintsRémi Verschelde
Tweak SSAO property hints to allow setting more precise values
2020-04-23Tweak SSAO property hints to allow setting more precise valuesHugo Locurcio
This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23Merge pull request #38109 from nekomatata/mesh-instance-active-materialRémi Verschelde
Fix get_active_material when a material is directly set on the mesh
2020-04-22Add caching the lightmap unwrapping on importJFonS
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening.
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
2020-04-22Merge pull request #38086 from volzhs/seek-animation-finishedRémi Verschelde
Emit signal when animation ends by seek
2020-04-22Emit signal when animation ends by seekvolzhs
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Fix more GCC -Wmaybe-uninitialized warningsRémi Verschelde
Fixes #38005.
2020-04-20Merge pull request #38039 from akien-mga/docdata-skip-unexposedRémi Verschelde
DocData: Skip unexposed classes