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2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
Refactor process of animation to retrive keys more exactly
2022-12-02Merge pull request #69475 from bruvzg/rtl_fx_idxRémi Verschelde
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02[RichTextEffect] Restore missing `relative_index` property.bruvzg
2022-12-02Fix animation signal caches_cleared firing timingSilc Renew
2022-12-01Merge pull request #69427 from TokageItLab/remove-wrong-method-root-posRémi Verschelde
Remove unneeded calc in root motion
2022-12-01Merge pull request #67660 from Rindbee/improve-setter-for-RangeRémi Verschelde
Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01Merge pull request #69401 from IceflowRE/rename_theme_cache_namesRémi Verschelde
Rename Tree theme cache separation names
2022-12-01Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoifRémi Verschelde
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-12-01Remove unneeded calc in root motionSilc Renew
2022-11-30Fix routing of InputEventScreenDrag events to Control nodesFredia Huya-Kouadio
2022-11-30Merge pull request #69408 from TokageItLab/spblend-more-warnRémi Verschelde
Emphasize the warning about special case blend for animation
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-12-01Emphasize the warning about special case blend for animationSilc Renew
2022-11-30Rename theme cache separation namesIceflower
2022-11-30Display transform properties of contained controlskobewi
2022-11-29Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker
2022-11-29Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogueRémi Verschelde
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-28Merge pull request #69301 from KoBeWi/ERR_WHATEVERRémi Verschelde
Don't break parsing on missing resources
2022-11-28Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_fileRémi Verschelde
Add `PackedScene::reload_from_file()` override
2022-11-28Add PackedScene::reload_from_file() overrideAdam Scott
2022-11-28Don't break parsing on missing resourceskobewi
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.xRémi Verschelde
Add detail to NavigationPolygon outline error msg
2022-11-28GPUParticlesCollisionSDF3D add null `bake_step_function` checkdzil123
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-orderRémi Verschelde
Fix Viewport root order after Node2D raise
2022-11-28Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bugRémi Verschelde
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-27Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"Rémi Verschelde
2022-11-27Fixed AnimationTree TrackCacheValue bug for special case blendingSilc Renew
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-25Merge pull request #69008 from ↵Rémi Verschelde
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-offRémi Verschelde
Viewport cancels existing tooltip when window looses focus
2022-11-25Viewport cancels existing tooltip when window looses focusgrimmr
fixes #68197 when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call _gui_cancel_tooltip() to avoid it hanging around after the mouse events stop coming in
2022-11-25Merge pull request #69146 from clayjohn/Polygon2D-errorRémi Verschelde
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Ensure that mesh instance is properly freed when freeing Polygon2Dclayjohn
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #69111 from TokageItLab/put-together-interpolationsRémi Verschelde
Refactor interpolating functions in some classes to use `Math` class
2022-11-24Merge pull request #67330 from KoBeWi/immortal_scenesRémi Verschelde
Don't free instanced scenes when recreating tiles
2022-11-25[TileMap] Fix alternative tile issues.Zae
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-24Refactor interpolating functions in some classes to use Math classSilc Renew
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;