Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-05-02 | same fixes to 3D navmesh.. | Juan Linietsky | |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky | |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | |
2015-05-01 | -fix timer behavior described, closes #1455 | Juan Linietsky | |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. ↵ | Juan Linietsky | |
Fixes #1462 | |||
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky | |
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725 | |||
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-27 | -added set_master_player binding, fixes #1477 | Juan Linietsky | |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | |
2015-04-26 | fix crash on exit for popup, fixes #1676 | Juan Linietsky | |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky | |
2015-04-22 | disable apply modifiers by default in export flag | Juan Linietsky | |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky | |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky | |
-Proper ability to edit BBCode in RTL. | |||
2015-04-20 | -oops, duplicated text issue fix.. | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | disable undo properly after ctrl-i, fixes #1688 | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky | |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or ↵ | Juan Linietsky | |
child.queue_free() instead. Fixes #1603 | |||
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky | |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky | |
2015-04-07 | Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation | Juan Linietsky | |
fixes_3d_spot_attenuation | |||
2015-04-07 | Merge pull request #1585 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion() | |||
2015-04-03 | Bullet shower demo crashed because of dynamic casting in the code for object ↵ | TheoXD | |
picking. Making sure the object has an ID greater than 0 before typecasting solves it. | |||
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f | |
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`. | |||
2015-03-25 | fixes_3d_spot_attenuation | yg2f | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-22 | Merge pull request #1402 from ElectricSolstice/editor_match_fix | Juan Linietsky | |
Fixed issue #1377 about script editor parenthesis matching. | |||
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky | |
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world |