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2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-022D pathfinder fixes, should now always find the best path.Juan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-28bad lookup in grid container corrected, cells are properly aligned again. ↵Juan Linietsky
Fixes #1462
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-26fix crash on exit for popup, fixes #1676Juan Linietsky
2015-04-25properly update emitting property when emit timeot is used, fixes #1716Juan Linietsky
2015-04-22disable apply modifiers by default in export flagJuan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-04-20-oops, duplicated text issue fix..Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-18disable undo properly after ctrl-i, fixes #1688Juan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky
fixes #1703
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-12fixed UV2 source in shader graph, closes #1633Juan Linietsky
2015-04-09fixed navigation tile issue, fixes #1581Juan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or ↵Juan Linietsky
child.queue_free() instead. Fixes #1603
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵Juan Linietsky
#1634 and #1610
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-04-07fixed shader graph length node, fixes #1632Juan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
fixes_3d_spot_attenuation
2015-04-07Merge pull request #1585 from ↵Juan Linietsky
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion()
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ↵TheoXD
picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02merging okam changesJuan Linietsky
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-22Merge pull request #1402 from ElectricSolstice/editor_match_fixJuan Linietsky
Fixed issue #1377 about script editor parenthesis matching.
2015-03-22Merge pull request #1450 from theuserbl/masterJuan Linietsky
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
New option to show/hide hidden files
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
to perform operations such as translaiton, rotation, etc directly on nodes.
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world