Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-26 | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | |
Fix nine patch of circular TextureProgressBar | |||
2021-11-25 | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-24 | Fix code folding when end of block is unindented delimiter | ator-dev | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-23 | Merge pull request #55254 from ↵ | Camille Mohr-Daurat | |
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D | |||
2021-11-23 | Improve various texts | kobewi | |
2021-11-23 | Fix horizontal velocity being always reset when the body hit a wall in 3d | fabriceci | |
2021-11-22 | Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d | Camille Mohr-Daurat | |
Fix wall acceleration in move and slide (3D) | |||
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d | Camille Mohr-Daurat | |
Fix CharacterBody3D stuck in some advanced scenario | |||
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-22 | Fix body stuck in some 3d advanced scenario | fabriceci | |
2021-11-22 | Add methods to get position from column and line in TextEdit | Yuri Sizov | |
2021-11-22 | Merge pull request #55171 from dalexeev/font-data-set-fixed-size | Rémi Verschelde | |
2021-11-22 | Merge pull request #54339 from ConteZero/line_edit_drag_and_drop | Rémi Verschelde | |
2021-11-22 | Merge pull request #55174 from clayjohn/Sky-SRGB | Rémi Verschelde | |
2021-11-22 | Merge pull request #55170 from Razoric480/raz/cast-handle | Rémi Verschelde | |
2021-11-21 | Convert PhysicalSkyMaterial colors to SRGB | clayjohn | |
2021-11-21 | Fix wall acceleration in move and slide (3D) | fabriceci | |
2021-11-20 | Expose `FontData::{set,get}_fixed_size` methods | Danil Alexeev | |
2021-11-20 | Change cast of int to num to int static cast | Francois Belair | |
2021-11-20 | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio | |
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci | |
2021-11-18 | Remove outdated comments related to the 20-layer editor limitation | Hugo Locurcio | |
All 32 layers are now exposed in the editor. | |||
2021-11-18 | Merge pull request #54462 from Paulb23/the-last-hidden-line | Rémi Verschelde | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-17 | Fix TextEdit mouse interactions when the last line is hidden | Paulb23 | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-15 | Fix drag and drop on LineEdit | ConteZero | |
2021-11-15 | Making nodes enclosed within comment move with the comment node | Umang Kalra | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Remove `get_closest_*` methods from `ShapeCast2D` | Andrii Doroshenko (Xrayez) | |
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`). However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`. | |||
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |