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2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08mesh_library.h: Update header guard to reflect file nameYetizone
2020-09-08Check if old mouse column is still available.Marcel Admiraal
2020-09-08Merge pull request #41870 from nekomatata/fix-line-edit-enter-regressionRémi Verschelde
Fix LineEdit not consuming enter events
2020-09-08Fix LineEdit not consuming enter eventsPouleyKetchoupp
LineEdit should not return early when processing KEY_ENTER, so it can consume the event properly. Regression introduced by mistake while fixing enter events for Android (PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3)
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Merge pull request #38944 from Wavesonics/http-gzipFabio Alessandrelli
HttpRequest now handles gzipping response bodies
2020-09-07Merge pull request #41840 from Chaosus/vs_particlesJuan Linietsky
[WIP] Remakes particles in visual shaders
2020-09-07Merge pull request #41844 from madmiraal/fix-bitwise-sign-checkRémi Verschelde
Use != 0 instead of > 0 when checking bit mask.
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-07Fix some broken visual shader nodesYuri Roubinsky
2020-09-07Use != 0 instead of > 0 when checking bit mask.Marcel Admiraal
2020-09-07Merge pull request #41767 from lolleko/patch-1Rémi Verschelde
Remove ArrayMesh::surface_remove declaration
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-06Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fixRémi Verschelde
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06Fixed get_usable_parent_rect() errors when initialising popup menus.Eric M
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-09-05Merge pull request #40649 from themvl/masterRémi Verschelde
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-04Remove ArrayMesh::surface_remove declarationLorenz Junglas
Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b
2020-09-04Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsiveRémi Verschelde
Fix PopupMenu unresponsive on right side of menu
2020-09-04Merge pull request #41758 from akien-mga/classref-syncRémi Verschelde
doc: Sync classref with current source
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41044 from hoontee/master-4Rémi Verschelde
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
Fix colour region end key seach and start key order
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
Restore Particles functionality in visual shader
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
Fix specular render_mode for visual shaders
2020-09-03Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde
Popup fixes for X11 display server
2020-09-02HTTPRequest now accepts gzipAdam Brown
Added request_raw to HttpRequest Added decompress_dynamic to Compression class Added decompress_dynamic to BytePoolArray Merge doc fix revert
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
-No new features yet -Unlike godot 3.x, sorting happens using GPU
2020-09-02Fix PopupMenu unresponsive on right side of menuNathan Franke
2020-09-01Revert "Updated LineEdit to address #41278"Rémi Verschelde
This reverts commit 71febfd6e2f6187fcc106ce715124cf173bfa0b8.
2020-09-01Merge pull request #41505 from SekoiaTree/neg-get-childRémi Verschelde
Made get_child support negative indexes
2020-09-01Made get_child support negative indexes, with documentationSekoiaTree
2020-09-01PopupMenu rework and enhancementsEricEzaM
Many scrolling behaviour improvements and the ability to limit popup size.
2020-08-31Fix bug where leading and trailing spaces werent taken into account with ↵mvl
center and right allignment.
2020-08-31Merge pull request #41440 from MrSquigy/masterRémi Verschelde
Reorder sprite h_frames & v_frames
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-08-31Merge pull request #41520 from Tony-Goat/patch-1Rémi Verschelde
Added string length checking to LineEdit.set_text()
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
Adds automatic update for StyleBoxTexture > region_rect
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules.
2020-08-29Adds automatic update for region_rectZak
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky
2020-08-27Merge pull request #40302 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D Incorrect Preview Bounds
2020-08-26Updated LineEdit to address #41278Tony-Goat
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.