Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-19 | Fixed context menu TTR bugs | sersoong | |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | |
Prevent visibility notification from being called twice in object creation | |||
2018-04-18 | Merge pull request #18161 from flashyincceo/fixing-bug-#18128 | Rémi Verschelde | |
Add popup_closed signal for ColorPickerButton | |||
2018-04-18 | Merge pull request #18204 from tagcup/quat_scale | Rémi Verschelde | |
Avoid converting Quat to Euler angles when not necessary. | |||
2018-04-18 | Merge pull request #18230 from volzhs/fix-image-error | Rémi Verschelde | |
Fix index out of size error on Image | |||
2018-04-17 | Ability to change path color with self modulate | volzhs | |
Fix #18164 | |||
2018-04-16 | Fix error spam with Sprite has compressed texture | volzhs | |
Fix #18177 | |||
2018-04-16 | Fix index out of size error on Image | volzhs | |
Fix #18229 | |||
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup | |
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | |||
2018-04-14 | ItemList selection: Check against item count | ShyRed | |
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action. | |||
2018-04-13 | Add popup_closed signal for ColorPickerButton | Peter Folkins | |
Fixes #17688 | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus | |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | |
2018-04-10 | Fixed color region calculation for the first line | Paulb23 | |
2018-04-10 | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | |
Closes #18043 | |||
2018-04-10 | Merge pull request #18095 from robfram/fix-lineedit-17113 | Rémi Verschelde | |
LineEdit placeholder alignment, content margins, and overflow bugs | |||
2018-04-10 | Merge pull request #18091 from RandomShaper/icon-radio-item | Rémi Verschelde | |
Add support for radio-looking items with icon | |||
2018-04-10 | Merge pull request #17081 from endragor/no-press-when-scroll | Rémi Verschelde | |
Make Button not emit press when container is scrolled | |||
2018-04-10 | Merge pull request #17080 from simedis/pretty_print_tree | Rémi Verschelde | |
Made Node.print_tree() print prettily | |||
2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | |
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||
2018-04-09 | Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning | Rémi Verschelde | |
Fix of RigidBody's configuration warning for Z axis | |||
2018-04-09 | Merge pull request #16473 from ianb96/move_tab | Rémi Verschelde | |
Drag to Rearrange Editor Docks | |||
2018-04-09 | Add support for radio-looking items with icon | Pedro J. Estébanez | |
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. | |||
2018-04-09 | Merge pull request #18040 from Paulb23/color_region_cache | Rémi Verschelde | |
Fixed colour regions and added local colour region cache | |||
2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov | |
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled. | |||
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | |
2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev | |
2018-04-08 | Merge pull request #18072 from AlexHolly/master | George Marques | |
expose Tileset TileMode to GDScript | |||
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-04-08 | expose Tileset TileMode to GDScript | Alexander Holland | |
2018-04-08 | Merge pull request #16705 from Chaosus/generate_normals_flip | Juan Linietsky | |
Add flip switch to SurfaceTool.generate_normals | |||
2018-04-08 | Merge pull request #16707 from Web-eWorks/atlasfixes | Juan Linietsky | |
Fix Sprite3D's incorrect behavior when using AtlasTextures. | |||
2018-04-08 | Merge pull request #16574 from isaacremnant/better_grow_direction | Juan Linietsky | |
Added GROW_DIRECTION_BOTH for controls | |||
2018-04-08 | Merge pull request #17150 from robfram/check-animation-playing-backwards | Juan Linietsky | |
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played | |||
2018-04-08 | Merge pull request #17227 from Faless/multiplayer_api | Juan Linietsky | |
[RFC] MultiplayerAPI refactor | |||
2018-04-08 | Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved | Juan Linietsky | |
Duplicate Arrays and Dictionaries when instancing scene in editor | |||
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and ↵ | Juan Linietsky | |
not sure why. Fixes #17524, fixes #17523. | |||
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky | |
2018-04-07 | Merge pull request #17602 from ivodopiviz/tscn-issues | Juan Linietsky | |
Removed unnecessary newlines from tscn | |||
2018-04-07 | Merge pull request #17642 from brendor/master | Juan Linietsky | |
Particles 2D and 3D - fix hue variation not working | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-07 | Merge pull request #17744 from robfram/fix-rtl-table | Juan Linietsky | |
Fix `RichTextLabel` column size growing beyond its calculated `max_width` | |||
2018-04-07 | Merge pull request #17752 from nikibobi/texture-progress-tint | Juan Linietsky | |
Add tint property to TextureProgress | |||
2018-04-07 | Merge pull request #17809 from RandomShaper/menu-item-on-release | Juan Linietsky | |
Improve popup menus usability | |||
2018-04-07 | Fixed color regions and added local color region cache | Paulb23 | |
2018-04-07 | Improve popup menus usability | Pedro J. Estébanez | |
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown. |