Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-22 | Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx | Rémi Verschelde | |
Changes the name of all parameters referring to track indices within Animation, to `track_idx` | |||
2019-10-22 | Merge pull request #32902 from nekomatata/auto-indent-bracket-fix | Rémi Verschelde | |
Auto-indent after opening bracket and parenthesis in the script editor | |||
2019-10-22 | Merge pull request #32921 from nekomatata/fix-cpu-particle-delay | Rémi Verschelde | |
Fixed delay when CPUParticles & CPUParticles2D start being emitted | |||
2019-10-22 | Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak | Rémi Verschelde | |
Fixed leak on exit when using yield with SceneTreeTimer | |||
2019-10-22 | Merge pull request #32864 from nekomatata/rich-text-image-size | Rémi Verschelde | |
Support for resized images in RichTextLabel | |||
2019-10-22 | Merge pull request #32896 from nekomatata/joint-reset-collision | Rémi Verschelde | |
Properly reset collision exception when releasing Joint2D | |||
2019-10-22 | Merge pull request #32889 from nekomatata/node-update-config-warning | Rémi Verschelde | |
Expose Node::update_configuration_warning() to scripts | |||
2019-10-22 | Merge pull request #32833 from nekomatata/label-autowrap-fix | Rémi Verschelde | |
Allow Label autowrap to cut words when they exceed line width | |||
2019-10-21 | Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again | Rémi Verschelde | |
Spatial::look_at wrong re-scaling | |||
2019-10-21 | Merge pull request #32863 from JFonS/navmesh_from_group | Rémi Verschelde | |
Add option to create navmesh from objects in group | |||
2019-10-21 | Merge pull request #32857 from madmiraal/fix-072e403 | Rémi Verschelde | |
Correct change made to joints_2d.cpp by 072e403. | |||
2019-10-20 | Fixed -1 minimap index when smooth scrolling is enabled | Paulb23 | |
2019-10-20 | Fixed delay when CPUParticles & CPUParticles2D start being emitted | PouleyKetchoupp | |
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890 | |||
2019-10-19 | Fixed leak on exit when using yield with SceneTreeTimer | PouleyKetchoupp | |
Use case: yield(get_tree().create_timer(2), "timeout") Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue. Fixes #29946 | |||
2019-10-18 | Auto-indent after opening bracket and parenthesis in the script editor | PouleyKetchoupp | |
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same. Fixes #32897 | |||
2019-10-17 | Properly reset collision exception when releasing Joint2D | PouleyKetchoupp | |
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work. Fixes #32733 | |||
2019-10-17 | Expose Node::update_configuration_warning() to scripts | PouleyKetchoupp | |
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change. | |||
2019-10-16 | Add option to create navmesh from objects in group | jfons | |
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too. | |||
2019-10-16 | Support for resized images in RichTextLabel | PouleyKetchoupp | |
BBCode Tag: [img=<width>x<height>]{path}[/img] | |||
2019-10-16 | Allow Label autowrap to cut words when they exceed line width | PouleyKetchoupp | |
Fixes #30832 | |||
2019-10-15 | Correct change made to joints_2d.cpp by 072e403. | Marcel Admiraal | |
2019-10-15 | Merge pull request #32820 from qarmin/small_fixes_static_analyzer | Rémi Verschelde | |
Small fixes to redundand code, copy paste bugs | |||
2019-10-14 | Changes the name of all parameters referring to track indices within ↵ | LikeLakers2 | |
Animation, to "track_idx" | |||
2019-10-14 | Fix color of FileDialog icons | Yuri Roubinsky | |
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere | |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-10-11 | Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting | Rémi Verschelde | |
Fixes concaveshape not selecting in viewport | |||
2019-10-11 | Fixes concaveshape not selecting in viewport | Emmanuel Barroga | |
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport. | |||
2019-10-11 | Merge pull request #32742 from Chaosus/fix_samplers | Rémi Verschelde | |
Added sampler port to CubeMap, fixed parsing in expresssions | |||
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky | |
2019-10-11 | Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar | Rémi Verschelde | |
Fixed inserting text at caret not updating scrollbar size | |||
2019-10-11 | fix #32711 : Spatial::look_at wrong re-scaling | Rodolfo Ribeiro Gomes | |
2019-10-10 | Merge pull request #32707 from Chaosus/vs_lod_textures | Rémi Verschelde | |
Uses LoD even if UV slot is not used in visual shader textures | |||
2019-10-10 | Merge pull request #32705 from qarmin/validate_array_index_stylebox | Rémi Verschelde | |
Validate array indexes in StyleBox | |||
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky | |
2019-10-10 | Validate array indexes in StyleBox | qarmin | |
2019-10-10 | Removed "rebuild" function from public interface of VisualShader | Yuri Roubinsky | |
2019-10-10 | Merge pull request #32674 from Chaosus/vs_fix_cubemaps | Rémi Verschelde | |
Makes cubemaps to be works in visual shaders | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky | |
2019-10-08 | Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map | Rémi Verschelde | |
Fix crash in TileMap::update_cell_bitmask | |||
2019-10-08 | Merge pull request #32411 from YeldhamDev/fix_grid_overflow | Rémi Verschelde | |
Fix GridContainer's children overflowing it when not all slots of a row are occupied | |||
2019-10-08 | Merge pull request #32559 from YeldhamDev/tooltip_scale | Rémi Verschelde | |
Make tooltips have the same scale as their Controls | |||
2019-10-08 | Merge pull request #32571 from DavidSichma/rect_flip | Rémi Verschelde | |
Correctly flip texture src region | |||
2019-10-08 | Merge pull request #32618 from nekomatata/sprite-to-polygon | Rémi Verschelde | |
Sprite to polygon conversion improvements | |||
2019-10-08 | Fix crash in TileMap::update_cell_bitmask | qarmin | |
2019-10-08 | PopupMenu: Fix missing text/xl_text when using add_shortcut | Rémi Verschelde | |
Use macros to ensure that `text`, `xl_text` and `id` are always set using the same logic. Fixes #25519. Also fixes up #26914 when `p_id == -1` handling was only added for a couple methods instead of all of them. | |||
2019-10-08 | PopupMenu: Reorder add_* methods in more natural order | Rémi Verschelde | |
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`, binds them for scripting languages, and binds `add_multistate_item`. | |||
2019-10-08 | Merge pull request #32606 from cbolgiano/bugfix/32294 | Rémi Verschelde | |
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294 |