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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-07
Allow picking similar colours using OKHSL.
K. S. Ernest (iFire) Lee
2022-06-06
[RTL] Stop processing thread before deleting scroll bar.
bruvzg
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-06-06
Merge pull request #61724 from iwek7/fixing_rich_text_label
Rémi Verschelde
2022-06-05
Merge pull request #61707 from KoBeWi/GradientTextureXD
Rémi Verschelde
2022-06-05
Merge pull request #61700 from Rindbee/fix-strange-behavior-with-list-close-tag
Rémi Verschelde
2022-06-05
Fix richTextLabel scroll showing
iwek
2022-06-05
Increase maximum size of gradient textures
kobewi
2022-06-04
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
Nathan Franke
2022-06-05
Fix strange behavior with list close tags and empty list tags
Rindbee
2022-06-04
typo: change congiruation into configuration
Winston Yallow
2022-06-04
Merge pull request #60830 from Ansraer/fix-2d-scale
Rémi Verschelde
2022-06-03
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x
Rémi Verschelde
2022-06-02
Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x
Rémi Verschelde
2022-06-02
Merge pull request #61631 from iwek7/redundant_min_call
Rémi Verschelde
2022-06-02
Merge pull request #61629 from Geometror/fix-graphedit-comment-nodes
Rémi Verschelde
2022-06-02
Remove redundant min call when setting line
iwek
2022-06-02
Fix enclosed nodes calculation of GraphEdit comment nodes
Hendrik Brucker
2022-06-02
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
JFonS
2022-06-02
Add NavigationMesh debug when navmesh is added later through scripts
smix8
2022-06-02
Expose get_mesh() for NavigationPolygon Resources
smix8
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-06-01
Handle drawing of relationship lines better to take in to account invisible c...
monkeyman192
2022-05-31
Merge pull request #61453 from m3g4d1v3r/master
Rémi Verschelde
2022-05-31
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs...
Rémi Verschelde
2022-05-31
Merge pull request #61495 from timothyqiu/asymmetric-le
Rémi Verschelde
2022-05-30
Improve Graphedit connection lines
Hendrik Brucker
2022-05-30
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
Yuri Rubinsky
2022-05-30
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-29
Update VisibleOnScreenNotifier2D when rect changed
kobewi
2022-05-28
Fix LineEdit clear button for asymmetric stylebox
Haoyu Qiu
2022-05-28
Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
Rindbee
2022-05-27
Merge pull request #61437 from monkeyman192/hide_invisble_lines
Rémi Verschelde
2022-05-26
Add nullptr handling of argument pointer in Tree::scroll_to_item
m3g4d1v3r
2022-05-26
Merge pull request #61432 from Chaosus/fix_material_free_errors
Yuri Rubinsky
2022-05-26
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
Hugo Locurcio
2022-05-26
Check visibility of items before drawing their relationship lines
monkeyman192
2022-05-26
Merge pull request #61434 from nathanfranke/tree-item-edited
Rémi Verschelde
2022-05-26
Merge pull request #61337 from reduz/improve-stylebox-preview
Rémi Verschelde
2022-05-26
tree: always emit item_edited
Nathan Franke
2022-05-26
Improve StyleBox preview
reduz
2022-05-26
Fix errors when materials attached to 3d object are not freed
Yuri Rubinsky
2022-05-26
Merge pull request #61400 from nathanfranke/err-fail-index
Rémi Verschelde
2022-05-25
Only call _update_panning during _physics_process.
Lyuma
2022-05-25
use ERR_FAIL_INDEX when preferred
Nathan Franke
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align
Rémi Verschelde
2022-05-24
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
Rémi Verschelde
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
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