Age | Commit message (Expand) | Author |
2015-05-05 | avoid crash on some cases of richtextlabel fill, but odd behavior persists, #... | Juan Linietsky |
2015-05-05 | Merge pull request #1814 from sanikoyes/Pr-Tween-fix | Juan Linietsky |
2015-05-05 | fix crash in editor when using alt+arrows to indent, thanks adolson and romul... | Juan Linietsky |
2015-05-05 | Spine: add feature to insert/remove interpolates while updating | sanikoyes |
2015-05-04 | Merge pull request #1804 from ricpelo/ricpelo-patch-2 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-04 | fix font import path on windows, closes #1675 | Juan Linietsky |
2015-05-04 | Wrong use of | instead of || | Ricardo PĂ©rez |
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-03 | Merge pull request #1755 from dbsGen/master | Juan Linietsky |
2015-05-03 | Merge pull request #1772 from Biliogadafr/Tripleclick | Juan Linietsky |
2015-05-03 | Merge pull request #1784 from NateWardawg/sa_fixes | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-02 | same fixes to 3D navmesh.. | Juan Linietsky |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky |
2015-05-02 | Fixed some items caught in cppcheck | Nathan Warden |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-02 | Triple click doesn't select line if click was done on different lines. Fix #1727 | Biliogadafr |
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky |
2015-05-01 | -fix timer behavior described, closes #1455 | Juan Linietsky |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-05-01 | Optimize the code. | Gen |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-30 | fixed a autowrap bug when word is too length. | Gen |
2015-04-30 | Update label.cpp | Gen |
2015-04-29 | space is only skipped when autowrap. | Gen |
2015-04-29 | record the number of space before a word. | Gen |
2015-04-29 | record the number of space before a words. | Gen |
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. Fix... | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-28 | Update label.h | Gen |
2015-04-28 | Update label.cpp | Gen |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-27 | -added set_master_player binding, fixes #1477 | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-26 | fix crash on exit for popup, fixes #1676 | Juan Linietsky |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-22 | disable apply modifiers by default in export flag | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky |
2015-04-20 | -oops, duplicated text issue fix.. | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | disable undo properly after ctrl-i, fixes #1688 | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |