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AgeCommit message (Collapse)Author
2021-07-19Optimize LineEdit and TextEdit menu item generation.bruvzg
2021-07-17Prevent function gen in visual shader if no out connection is providedYuri Roubinsky
2021-07-17Create many types of popups on demandreduz
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness.
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-15Merge pull request #49328 from nekomatata/sync-to-physics-3dRémi Verschelde
Support for 3D sync to physics
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
Same implementation as in 2D.
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements.
2021-07-15Merge pull request #38819 from EricEzaM/improve-to_string-for-nodesRémi Verschelde
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15Added Node name to print() when printing Nodes.Eric M
2021-07-15Fixing 2D moving platform logicfabriceci
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we are on_wall.
2021-07-14Merge pull request #48502 from KoBeWi/visual_buttonRémi Verschelde
Add set_pressed_no_signal method to BaseButton
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
Fix color properties of particle nodes/material
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
Make move_and_slide collision detection more accurate
2021-07-13Merge pull request #50299 from YeldhamDev/window_wrap_controls_fixRémi Verschelde
Fix `Window`'s `wrap_controls` not actually doing anything
2021-07-13Merge pull request #50420 from KoBeWi/counter_headersRémi Verschelde
Add header theme type variations to labels
2021-07-13Add header theme type variations to labelskobewi
2021-07-13Merge pull request #50381 from reduz/implement-disable-classesRémi Verschelde
Implement the ability to disable classes
2021-07-13Merge pull request #50169 from pycbouh/theme-type-variationsRémi Verschelde
2021-07-13Implement the ability to disable classesreduz
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
Improvements to Label's layout options
2021-07-13Merge pull request #48375 from bowling-allie/discrete-carry-bugRémi Verschelde
2021-07-13Merge pull request #50135 from KoBeWi/🌲.update()Rémi Verschelde
Update Tree when modified
2021-07-13Merge pull request #50401 from Calinou/decal-add-node-configuration-warningsRémi Verschelde
Add node configuration warnings for the Decal node
2021-07-13Add node configuration warnings for the Decal nodeHugo Locurcio
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-12Merge pull request #50262 from nekomatata/convex-hull-simplificationRémi Verschelde
Options to clean/simplify convex hull generated from mesh
2021-07-12Merge pull request #50389 from Chaosus/vs_uniform_refRémi Verschelde
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12Auto-set a first compatible uniform on dragging to create a UniformRefYuri Roubinsky
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-11Merge pull request #50149 from Chaosus/vs_curve3dYuri Roubinsky
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-08Fix `Window`'s `wrap_controls` not actually doing anythingMichael Alexsander
2021-07-07Merge pull request #50261 from Razoric480/cache-color-picker-presetsRémi Verschelde
Add cache to ColorPicker for color presets
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07Add cache to color picker for presetsFrancois Belair
This prevents loading from the project metadata more than once, significantly saving performance with nodes that have color pickers.
2021-07-07Tweak the GradientTexture property hint to follow CurveTextureHugo Locurcio
This prevents setting too large values and crashing the editor. Very low values are also no longer allowed since they are generally not detailed enough to represent complex gradients, leading to confusion.
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
Fix Command Queue Crash
2021-07-07Merge pull request #50214 from ↵Rémi Verschelde
Calinou/occluderinstance3d-add-node-configuration-warnings Add node configuration warnings to OccluderInstance3D
2021-07-07Fix Command Queue Crashreduz
* No longer allow sending an object (texture) to the server as material parameter * Keep a parameter cache locally in ShaderMaterial
2021-07-07Add node configuration warnings to OccluderInstance3DHugo Locurcio
2021-07-07Merge pull request #50208 from kleonc/accept_dialog-remove_buttonRémi Verschelde
Add AcceptDialog::remove_button method
2021-07-07Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648Hugo Locurcio
Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-06Merge pull request #50215 from ↵Rémi Verschelde
Calinou/improve-node-configuration-warning-display Format node configuration warnings as a bullet point list
2021-07-06Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3dRémi Verschelde
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06Merge pull request #50213 from m44615/fix_50161Rémi Verschelde
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06Format node configuration warnings as a bullet point listHugo Locurcio
This makes multiple warnings easier to distinguish from each other.