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godot-fmod
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Godot with FMOD integration
RayHammer
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2019-10-19
Fixed leak on exit when using yield with SceneTreeTimer
PouleyKetchoupp
2019-10-15
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Rémi Verschelde
2019-10-14
Fix color of FileDialog icons
Yuri Roubinsky
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-13
Fixes Sprite frame_coords
Gilles Roudiere
2019-10-12
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
Hugo Locurcio
2019-10-11
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Rémi Verschelde
2019-10-11
Fixes concaveshape not selecting in viewport
Emmanuel Barroga
2019-10-11
Merge pull request #32742 from Chaosus/fix_samplers
Rémi Verschelde
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-11
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Rémi Verschelde
2019-10-10
Merge pull request #32707 from Chaosus/vs_lod_textures
Rémi Verschelde
2019-10-10
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Rémi Verschelde
2019-10-10
Uses LoD even if UV slot is not used in visual shader textures
Yuri Roubinsky
2019-10-10
Validate array indexes in StyleBox
qarmin
2019-10-10
Removed "rebuild" function from public interface of VisualShader
Yuri Roubinsky
2019-10-10
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
Rémi Verschelde
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-10-09
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-08
Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map
Rémi Verschelde
2019-10-08
Merge pull request #32411 from YeldhamDev/fix_grid_overflow
Rémi Verschelde
2019-10-08
Merge pull request #32559 from YeldhamDev/tooltip_scale
Rémi Verschelde
2019-10-08
Merge pull request #32571 from DavidSichma/rect_flip
Rémi Verschelde
2019-10-08
Merge pull request #32618 from nekomatata/sprite-to-polygon
Rémi Verschelde
2019-10-08
Fix crash in TileMap::update_cell_bitmask
qarmin
2019-10-08
PopupMenu: Fix missing text/xl_text when using add_shortcut
Rémi Verschelde
2019-10-08
PopupMenu: Reorder add_* methods in more natural order
Rémi Verschelde
2019-10-08
Merge pull request #32606 from cbolgiano/bugfix/32294
Rémi Verschelde
2019-10-07
32294: Changed the default_angular_damp value to a float.
devbox
2019-10-07
Fixed inserting text at caret not updating scrollbar size
Paulb23
2019-10-07
Fixed drawing the caret at eol when at eol is not visible
Paulb23
2019-10-07
Sprite to polygon conversion improvements
PouleyKetchoupp
2019-10-07
Merge pull request #32351 from nekomatata/texture-rect-size-update
Rémi Verschelde
2019-10-06
Added missing bind_method to TreeItem::get_custom_color().
dankan1890
2019-10-06
Merge pull request #32569 from qarmin/fix_control_crash
Rémi Verschelde
2019-10-05
Fix crash in Control functions
qarmin
2019-10-05
Update TextureRect and Sprite when their Texture is modified directly.
PouleyKetchoupp
2019-10-05
Correctly flip texture src region
David Sichma
2019-10-05
Merge pull request #32563 from qarmin/fix_tileset_crash
Rémi Verschelde
2019-10-05
Fix crash in TileMap::fix_invalid_tiles
qarmin
2019-10-05
Make tooltips have the same scale as their Controls
Michael Alexsander
2019-10-04
Merge pull request #22834 from lupoDharkael/recursive-item
Rémi Verschelde
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-03
Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer
Rémi Verschelde
2019-10-03
Remove unused stb_truetype-based DynamicFont implementation
Hugo Locurcio
2019-10-02
Merge pull request #32494 from Chaosus/vs_fix_globals
Yuri Roubinsky
2019-10-02
Fix global code in visual shaders if two or more custom nodes are used
Yuri Roubinsky
2019-10-02
Handle scrolling correctly in Tree controls inside ScrollContainers
MrCdK
2019-10-02
Merge pull request #32485 from Calinou/macros-add-semicolons
Rémi Verschelde
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
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