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Godot with FMOD integration
RayHammer
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2021-08-09
Merge pull request #51097 from Faless/mp/4.x_spawnable
Fabio Alessandrelli
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-07
Merge pull request #51360 from Paulb23/item-list-bg-colour-update
Rémi Verschelde
2021-08-07
Redraw on item list custom bg/fg colour change
Paulb23
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-05
Preserve original name in shader params cache
Aaron Franke
2021-08-05
Fix get_used_rect() calculation
kobewi
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-04
TabContainer: Fix error on removing top-level Control child, Remove _get_tab ...
kleonc
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-08-03
Merge pull request #51006 from foxydevloper/drag-drop-naming
Rémi Verschelde
2021-08-03
Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix
Rémi Verschelde
2021-08-03
Merge pull request #50986 from raulsntos/fix-path-3d-end
Rémi Verschelde
2021-08-03
Added more input/output built-ins to visual shaders
Yuri Roubinsky
2021-08-03
Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight
Rémi Verschelde
2021-08-02
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
K. S. Ernest (iFire) Lee
2021-08-02
Improve CodeEdit's callhint highlight visibility
Hugo Locurcio
2021-08-02
Merge pull request #51039 from nekomatata/layer-grid-32
Rémi Verschelde
2021-08-02
Merge pull request #51144 from Chaosus/vs_version
Yuri Roubinsky
2021-08-02
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
Rémi Verschelde
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-08-02
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
Rémi Verschelde
2021-08-02
Merge pull request #51187 from timothyqiu/vertex-index-3
Rémi Verschelde
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-08-02
Merge pull request #51185 from timothyqiu/tile-data-enum-range
Rémi Verschelde
2021-08-02
Merge pull request #51004 from groud/tilemap_layers
Rémi Verschelde
2021-08-02
Fix crash when number of indices to optimize is not a multiple of 3
Haoyu Qiu
2021-08-02
Validate TileData enum range before using it as index
Haoyu Qiu
2021-08-02
TabContainer Fix moving dropped tab at incorrect child index
kleonc
2021-08-02
Add null check to Tween.bind_node()
kobewi
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
Move line length guidelines into CodeEdit
Paulb23
2021-08-01
Move brace matching into CodeEdit
Paulb23
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-31
Make theme item overrides more obvious in the Inspector
Yuri Sizov
2021-07-31
Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115
Rémi Verschelde
2021-07-30
Merge pull request #50935 from Vitika9/50807
Rémi Verschelde
2021-07-30
VariantParser: Fix uninitialized ResourceParser funcs
Rémi Verschelde
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
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