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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Merge pull request #51500 from timothyqiu/navmesh-doc
Rémi Verschelde
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rémi Verschelde
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
Rémi Verschelde
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-10
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51027 from fabriceci/improve-move-and-slide
Rémi Verschelde
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Rémi Verschelde
2021-08-10
Merge pull request #51463 from SaracenOne/assign_path_fix
Rémi Verschelde
2021-08-10
Merge pull request #21922 from aaronfranke/double
Rémi Verschelde
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-08-10
Assign embedded text resource path earlier to prevent error on embedded scripts.
SaracenOne
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Follow-Up Add SNames to get theme icon
Nathan Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-09
Merge pull request #51097 from Faless/mp/4.x_spawnable
Fabio Alessandrelli
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-07
Merge pull request #51360 from Paulb23/item-list-bg-colour-update
Rémi Verschelde
2021-08-07
Redraw on item list custom bg/fg colour change
Paulb23
2021-08-07
Fix Path3D initial forward calculation
Raul Santos
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
2021-08-05
Preserve original name in shader params cache
Aaron Franke
2021-08-05
Fix get_used_rect() calculation
kobewi
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