summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Expand)Author
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Merge pull request #51500 from timothyqiu/navmesh-docRémi Verschelde
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Merge pull request #47378 from aaronfranke/use-input-enumsRémi Verschelde
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10StyleBox fake AA improvements (aa_size float property)Hendrik Brucker
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Merge pull request #51027 from fabriceci/improve-move-and-slideRémi Verschelde
2021-08-10Merge pull request #49417 from Bhu1-V/gsoc-cmd-pltRémi Verschelde
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-10Merge pull request #51464 from hpnrep6/mesh-disable-deprecatedRémi Verschelde
2021-08-10Merge pull request #51463 from SaracenOne/assign_path_fixRémi Verschelde
2021-08-10Merge pull request #21922 from aaronfranke/doubleRémi Verschelde
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-08-10Assign embedded text resource path earlier to prevent error on embedded scripts.SaracenOne
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Follow-Up Add SNames to get theme iconNathan Franke
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
2021-08-09Merge pull request #51097 from Faless/mp/4.x_spawnableFabio Alessandrelli
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Invert how `global_rate_scale` value works, and rename it to `playback_speed_...Michael Alexsander
2021-08-07Merge pull request #51360 from Paulb23/item-list-bg-colour-updateRémi Verschelde
2021-08-07Redraw on item list custom bg/fg colour changePaulb23
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-05Preserve original name in shader params cacheAaron Franke
2021-08-05Fix get_used_rect() calculationkobewi