Age | Commit message (Collapse) | Author |
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Fixes #24213.
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Updated visual shader builtins
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Make some small enhancements to the ColorPicker
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Closes #24935.
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The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
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Updates containers minimum size when some constants are modified
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Fixes #22655.
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The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.
Fixes #22406.
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Fixes the warning mentioned in #25046
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Fix ButtonGroup.get_pressed_button bug
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Fix bug with CpuParticles2D AlignY
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Properly initialize angular_velocity in cpuparticles2d
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ItemList: ignore `ui_select` action if Select Mode is not "Multi"
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Fixes #25172.
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Fix a rounding error in ColorPicker
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The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.
Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
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This closes #25063.
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#19785
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than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
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#24484
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fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
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