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2019-01-28Fix recursive assignment of Textures and BitMapFontRémi Verschelde
Fixes #24213.
2019-01-27Merge pull request #25366 from clayjohn/visual_shader_builtinsRémi Verschelde
Updated visual shader builtins
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-27Merge pull request #25355 from YeldhamDev/color_picker_changesRémi Verschelde
Make some small enhancements to the ColorPicker
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-27Make some small enhancements to the ColorPickerMichael Alexsander Silva Dias
2019-01-27Document AnimatedTexture and bind MAX_FRAMES constantRémi Verschelde
Closes #24935.
2019-01-27updated visual shader builtinsclayjohn
2019-01-26Fix code style issuesRémi Verschelde
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that.
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-25Avoid crashing in #23302Juan Linietsky
2019-01-25Added copy_theme and fixed bugs in copy theme introduced by #2e0a94eFabian
2019-01-24Merge pull request #25298 from groud/fix_separation_updateRémi Verschelde
Updates containers minimum size when some constants are modified
2019-01-24Updates containers minimum size when some constants are modifiedgroud
2019-01-24Removed dangerous and useless function, closes #22884Juan Linietsky
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-24ProgressBar: Set default step to 0.01Rémi Verschelde
Fixes #22655.
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-23Fixing textures not triggering _change_notifygroud
2019-01-23Fix warning when setting out of range outline_sizeMarcin Zawiejski
Fixes the warning mentioned in #25046
2019-01-23Merge pull request #25190 from 99alfie/masterRémi Verschelde
Fix ButtonGroup.get_pressed_button bug
2019-01-22Fix collision margin being wrongly read by default, fixes #25181Juan Linietsky
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-22Merge pull request #25208 from clayjohn/angular_velocity_cpu_2dRémi Verschelde
Properly initialize angular_velocity in cpuparticles2d
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-21Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedenceRémi Verschelde
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21ButtonGroup.get_pressed_button bugfix, fixes issue #25057Kraus
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-19Merge pull request #25114 from Calinou/fix-colorpicker-roundingRémi Verschelde
Fix a rounding error in ColorPicker
2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18Fix a rounding error in ColorPickerHugo Locurcio
This closes #25063.
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-18Fix capture interpolation mode in Animation, closes #24015Juan Linietsky
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes ↵Juan Linietsky
#24484
2019-01-17Fix keying resource properties, closes #24690Juan Linietsky
2019-01-17Fix functions to get direct contacts from shapes, closes #19618Juan Linietsky
2019-01-18ItemList: ignore `ui_select` action if Select Mode is not "Multi"homer666
2019-01-17Avoid crashing GIProbe bake with broken UV data, closes #25028Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-17Merge pull request #25038 from GlaDos28/masterRémi Verschelde
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value