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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-09
Merge pull request #36039 from YeldhamDev/tree_text_clip_fix
Rémi Verschelde
2020-02-09
Merge pull request #36008 from AndreaCatania/physical_bone_impr
Rémi Verschelde
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-09
Fix GPU Particles
zxcvdev
2020-02-08
Fix text clipping in Tree items not working with negative values
Michael Alexsander
2020-02-08
Merge pull request #35714 from sumit0190/lineEditWidth
Rémi Verschelde
2020-02-08
Update cached_width of the line_edit element when setting it to be secret
sumit0190
2020-02-08
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-08
Uses split cursor for SplitContainer
Haoyu Qiu
2020-02-07
Merge pull request #32496 from bitstopper/master
Rémi Verschelde
2020-02-07
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Rémi Verschelde
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
GraphEdit: Fix regression with GraphNode mouse filter
Rémi Verschelde
2020-02-07
Completes doc for ItemList and Tree
Haoyu Qiu
2020-02-06
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Rémi Verschelde
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-06
Merge pull request #35867 from timothyqiu/path-update
Rémi Verschelde
2020-02-05
Merge pull request #32959 from georgwacker/control-node-anim-fix
Rémi Verschelde
2020-02-05
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
Hide TileSet's properties from the inspector
Michael Alexsander
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-02-03
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-02-02
Fixes add group in Group Editor dialog
Haoyu Qiu
2020-02-01
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-02-01
Adds CTRL-A CTRL-E support to LineEdit on macOS
Haoyu Qiu
2020-01-31
Unexpose ARRAY_COMPRESS_BASE
clayjohn
2020-01-31
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-31
Merge pull request #35612 from timothyqiu/option-button-arrow
Rémi Verschelde
2020-01-30
Fix RichTextEffect `visibility` to Account for Skipped Characters.
Eoin O'Neill
2020-01-30
Fix tab container too large when tabs are hidden
nathanwfranke
2020-01-28
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
Add an extra bit to material flag cache
clayjohn
2020-01-28
Revert "make Label consider spaces for visible_characters"
Rémi Verschelde
2020-01-28
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Rémi Verschelde
2020-01-28
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-27
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-27
Added binding for Autotile Center
TrevorPeyton
2020-01-27
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
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