Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-10 | Merge pull request #39350 from giulianob/improve-tree-redraw | Rémi Verschelde | |
Tree: Calling update in _gui_input less frequently | |||
2020-06-09 | Fix signal duplication bug when duplicating node with instanced children | Maganty Rushyendra | |
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. | |||
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-06 | Tree: Calling update in _gui_input less frequently | Giuliano Barberi | |
2020-06-05 | Restore capture caches when missing | Tomasz Chabora | |
2020-06-05 | Merge pull request #39293 from madmiraal/fix-27921 | Rémi Verschelde | |
Correct misspellings of damped spring. | |||
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-04 | Set "shader_param/" prefix in Shader::has_param() | Marcus Brummer | |
2020-06-03 | Merge pull request #39270 from Phischermen/fix-mesh-property-list | Rémi Verschelde | |
Update property hint from ArrayMesh to be consistent with other property hints | |||
2020-06-03 | Merge pull request #39164 from theoway/richlabeltext_align_bug | Rémi Verschelde | |
Fixes the right and center alignment bug of rich text label | |||
2020-06-03 | Made property hint consistent with other property hints | Phischermen | |
2020-06-03 | Allow scroll_to_line when scroll_active is 'false' | Dominik 'dreamsComeTrue' Jasiński | |
Fix #36134 | |||
2020-06-03 | Fixes the right and center alignment bug of rich text label | Umang Kalra | |
2020-06-03 | Merge pull request #39113 from nekomatata/bbcode-image-color | Rémi Verschelde | |
Add color option for img bbcode tag in RichTextLabel to tint images | |||
2020-06-03 | Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing | Rémi Verschelde | |
Disable antialiasing on the DynamicFont outline as well when requested | |||
2020-06-03 | Merge pull request #39209 from Xrayez/ray-shape-indie | Rémi Verschelde | |
Move `RayShape2D` implementation into its own translation unit | |||
2020-06-01 | Add performance hints to the DirectionalLight shadow mode property hint | Hugo Locurcio | |
This also clarifies some parts in the DirectionalLight documentation. | |||
2020-06-01 | Move `RayShape2D` implementation into its own translation unit | Andrii Doroshenko (Xrayez) | |
2020-05-30 | Add color option for img bbcode tag in RichTextLabel to tint images | PouleyKetchoupp | |
2020-05-29 | Merge pull request #39051 from Xrayez/geometry-split | Rémi Verschelde | |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | |||
2020-05-28 | Disable antialiasing on the DynamicFont outline as well when requested | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/943. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-27 | Expose `get_char_size()` from Font instead of BitmapFont | Maganty Rushyendra | |
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967 | |||
2020-05-27 | Merge pull request #36409 from fire/skeleton-custom-inspector | Rémi Verschelde | |
Custom Skeleton3DEditorPlugin | |||
2020-05-26 | colorpicker margin bug fixed | Thakee Nathees | |
2020-05-25 | Merge pull request #38978 from nekomatata/remote-inspector-res-preview | Fabio Alessandrelli | |
Fix resource preview in remote inspector | |||
2020-05-23 | Merge pull request #38396 from nekomatata/unexpose-sort-children | Rémi Verschelde | |
Fix Container sorting not working when overriding _sort_children in gdscript | |||
2020-05-23 | Fix resource preview in remote inspector | PouleyKetchoupp | |
The specific case for object reference seems unnecessary, as `RES res = var` already does the work. The case where REF is invalid is never hit in the case of already freed objects. The assignment `res = *r` was causing the resource to be always invalidated on the 3.2 branch. | |||
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee | |
Co-authored-by: Marios Staikopoulos <marios@staik.net> | |||
2020-05-21 | Clarifies 'icon_separation' in TabContainer (instead of 'hseparation') | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38911 | |||
2020-05-20 | Merge pull request #38794 from nekomatata/text-edit-search-result | Rémi Verschelde | |
TextEdit search returns Dictionary instead of Vector | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs | |||
2020-05-19 | Fixed kinematic body axis lock | Andrea Catania | |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-18 | Merge pull request #38791 from clayjohn/physical-sky-update | Rémi Verschelde | |
Add night sky to PhysicalSkyMaterial | |||
2020-05-17 | Allow searching with keyboard input by default in PopupMenu | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/43. | |||
2020-05-17 | Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments | Rémi Verschelde | |
Replace 'add_child_below_node' with 'add_sibling' in Node | |||
2020-05-16 | TextEdit search returns a dictionary instead of Vector | PouleyKetchoupp | |
Easier to use than accessing elements in a Vector using indices given by an enum. Breaks compatibility on existing scripts using this functionality. | |||
2020-05-17 | Fix popup window size calculation in popup_centered_ratio by using Rect2 | unknown | |
2020-05-16 | Add night sky to PhysicalSkyMaterial | clayjohn | |
2020-05-16 | Merge pull request #38782 from mbrlabs/text-editor-fix | Rémi Verschelde | |
Fixed text editor drawing if smooth scrolling is disabled. | |||
2020-05-16 | Fix Container sorting not working when overriding _sort_children in gdscript | PouleyKetchoupp | |
Remove _sort_children from script bindings: _sort_children is an internal method which shouldn't be exposed to scripts. Added support for non-bound methods in MessageQueue: So we can use deferred calls without exposing internal methods to scripts. Added debug checks in CallableCustomMethodPointer: Adding method pointer callables to the message queue was causing crashes in case an object was destroyed and the same memory was allocated for another one. The new object had a valid object id but the call was erroneous. Release will be fixed later, along with Variant which has the same problem and is also fixed for debug only. | |||
2020-05-16 | Fix Android LineEdit editing bugs | SkyJJ | |
2020-05-16 | Fixed text editor drawing if smooth scrolling is disabled. | Marcus Brummer | |
Fixes #38778 | |||
2020-05-16 | Remove HQ2X and the `Image.expand_2x_hq2x()` method | Hugo Locurcio | |
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419. | |||
2020-05-16 | Merge pull request #38463 from smartin015/3.2-fixgedit | Rémi Verschelde | |
Remove get_local_mouse_position() hack in GraphEdit | |||
2020-05-16 | Remove get_local_mouse_position() hack in GraphEdit | smartin015 | |
2020-05-16 | Fix popup positions on multiple screens (with same scaling only). | bruvzg | |
2020-05-15 | Replace 'add_child_below_node' with 'add_sibling' in Node | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #19642 |