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2022-04-27Merge pull request #60321 from rburing/pathfollow_offset_yes_a_numberRémi Verschelde
2022-04-27Merge pull request #60331 from KoBeWi/tween_static()Rémi Verschelde
2022-04-27Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-imageRémi Verschelde
2022-04-27Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-viewRémi Verschelde
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-27Merge pull request #60440 from ↵Rémi Verschelde
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Fix TileMap::set_pattern offsetsSamuel Wilson
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-26Merge pull request #60513 from Calinou/default-font-add-msdf-mipmapRémi Verschelde
Add MSDF and mipmap generation project settings for the default font
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-25Merge pull request #60438 from Paulb23/text-edit-testsRémi Verschelde
Add TextEdit unit tests and multiple fixes.
2022-04-25Fix font_size not working in TabContainerRindbee
2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio
This can be used to improve Label3D and scaled Control appearance in prototypes.
2022-04-25Merge pull request #60424 from timothyqiu/fa-unrefRémi Verschelde
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60123 from KoBeWi/borrowedRémi Verschelde
ItemList selection bug && navigation bug fixed
2022-04-25Merge pull request #60491 from RedHeadphone/masterRémi Verschelde
Correct initial cpu particle velocity
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky
2022-04-24Merge pull request #60378 from clayjohn/ParticlesMaterial-clampClay John
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24correct initial cpu particle velocityRedHeadphone
2022-04-24fixed rotated RootMotionView grid glitchSilc 'Tokage' Renew
2022-04-23Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-initClay John
Fixed wrong init value of root motion rotation
2022-04-24ItemList selection bug && navigation bug fixedThakee Nathees
Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-22Fix RESET animation not being createdkobewi
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-22Multiple small TextEdit Bug FixesPaulb23
Fixed line_drawing_cache not containing anything Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled Fixed when selecting_enabled is false not disabling shift + click Fixed when selecting_enabled is false not being able to drag the caret Fixed _delete emitting signals when nothing had changed. Fixed insert_line_at up causing a visual update Fixed get_pos_at_line_column returning a valid position when it was invalid Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line Fixed select_word_under_caret not accepting the edges of words Fixed select_word_under_caret moving the caret to the start of the line when no word was found Fixed get_selection_line and get_selection_column not checking if the selection was enabled Fixed set_line_as_center_visible throwing errors if it would show line 0 Fixed set_line_as_center_visible being off by one Fixed set_line_as_last_visible not being able to show the first line Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22Close FileAccess before accessing it with DirAccessHaoyu Qiu
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Avoid setting sub-window or started project window positions, if it's ↵bruvzg
impossible to get screen rect.
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Clamp Gradient and Curve Textures in ParticlesMaterialclayjohn
2022-04-19Fix GradientTexture2D update after setting the gradientHendrik Brucker
2022-04-19Fix AnimationLibrary name validationHaoyu Qiu
2022-04-18fixed init value in root motion rotationSilc 'Tokage' Renew
2022-04-17Make Tween.interpolate_value() statickobewi
2022-04-17Add a property hint for AspectRatioContainer's `ratio` propertyHugo Locurcio
Zero or negative ratios are not valid, so the property hint prevents choosing such values. The property hint allows using 4 decimals so that common aspect ratios like 16/9 can be specified with a good level of precision.
2022-04-18Implement global restSilc 'Tokage' Renew
2022-04-17PathFollow2D and PathFollow3D: don't set offset to NaNRicardo Buring
2022-04-17Merge pull request #60308 from TokageItLab/remove-exp-map-in-blendingRémi Verschelde
Discontinue exp map in blending
2022-04-17Discontinue exp map in blendingSilc 'Tokage' Renew
2022-04-16Fix the Audio Listener 3D property not being grouped with 2D in ViewportHugo Locurcio