Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-27 | Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number | Rémi Verschelde | |
2022-04-27 | Merge pull request #60331 from KoBeWi/tween_static() | Rémi Verschelde | |
2022-04-27 | Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-image | Rémi Verschelde | |
2022-04-27 | Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #60440 from ↵ | Rémi Verschelde | |
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Fix TileMap::set_pattern offsets | Samuel Wilson | |
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates. | |||
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-26 | Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap | Rémi Verschelde | |
Add MSDF and mipmap generation project settings for the default font | |||
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli | |
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs. | |||
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-25 | Merge pull request #60438 from Paulb23/text-edit-tests | Rémi Verschelde | |
Add TextEdit unit tests and multiple fixes. | |||
2022-04-25 | Fix font_size not working in TabContainer | Rindbee | |
2022-04-25 | Add MSDF and mipmap generation project settings for the default font | Hugo Locurcio | |
This can be used to improve Label3D and scaled Control appearance in prototypes. | |||
2022-04-25 | Merge pull request #60424 from timothyqiu/fa-unref | Rémi Verschelde | |
Close `FileAccess` before accessing it with `DirAccess` | |||
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60123 from KoBeWi/borrowed | Rémi Verschelde | |
ItemList selection bug && navigation bug fixed | |||
2022-04-25 | Merge pull request #60491 from RedHeadphone/master | Rémi Verschelde | |
Correct initial cpu particle velocity | |||
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-24 | Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp | Clay John | |
Clamp Gradient and Curve Textures in ParticlesMaterial | |||
2022-04-24 | correct initial cpu particle velocity | RedHeadphone | |
2022-04-24 | fixed rotated RootMotionView grid glitch | Silc 'Tokage' Renew | |
2022-04-23 | Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init | Clay John | |
Fixed wrong init value of root motion rotation | |||
2022-04-24 | ItemList selection bug && navigation bug fixed | Thakee Nathees | |
Co-authored-by: kobewi <kobewi4e@gmail.com> | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-22 | Fix RESET animation not being created | kobewi | |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-22 | Multiple small TextEdit Bug Fixes | Paulb23 | |
Fixed line_drawing_cache not containing anything Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled Fixed when selecting_enabled is false not disabling shift + click Fixed when selecting_enabled is false not being able to drag the caret Fixed _delete emitting signals when nothing had changed. Fixed insert_line_at up causing a visual update Fixed get_pos_at_line_column returning a valid position when it was invalid Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line Fixed select_word_under_caret not accepting the edges of words Fixed select_word_under_caret moving the caret to the start of the line when no word was found Fixed get_selection_line and get_selection_column not checking if the selection was enabled Fixed set_line_as_center_visible throwing errors if it would show line 0 Fixed set_line_as_center_visible being off by one Fixed set_line_as_last_visible not being able to show the first line Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position. | |||
2022-04-22 | Close FileAccess before accessing it with DirAccess | Haoyu Qiu | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Avoid setting sub-window or started project window positions, if it's ↵ | bruvzg | |
impossible to get screen rect. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Clamp Gradient and Curve Textures in ParticlesMaterial | clayjohn | |
2022-04-19 | Fix GradientTexture2D update after setting the gradient | Hendrik Brucker | |
2022-04-19 | Fix AnimationLibrary name validation | Haoyu Qiu | |
2022-04-18 | fixed init value in root motion rotation | Silc 'Tokage' Renew | |
2022-04-17 | Make Tween.interpolate_value() static | kobewi | |
2022-04-17 | Add a property hint for AspectRatioContainer's `ratio` property | Hugo Locurcio | |
Zero or negative ratios are not valid, so the property hint prevents choosing such values. The property hint allows using 4 decimals so that common aspect ratios like 16/9 can be specified with a good level of precision. | |||
2022-04-18 | Implement global rest | Silc 'Tokage' Renew | |
2022-04-17 | PathFollow2D and PathFollow3D: don't set offset to NaN | Ricardo Buring | |
2022-04-17 | Merge pull request #60308 from TokageItLab/remove-exp-map-in-blending | Rémi Verschelde | |
Discontinue exp map in blending | |||
2022-04-17 | Discontinue exp map in blending | Silc 'Tokage' Renew | |
2022-04-16 | Fix the Audio Listener 3D property not being grouped with 2D in Viewport | Hugo Locurcio | |