Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky | |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or ↵ | Juan Linietsky | |
child.queue_free() instead. Fixes #1603 | |||
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky | |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky | |
2015-04-07 | Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation | Juan Linietsky | |
fixes_3d_spot_attenuation | |||
2015-04-07 | Merge pull request #1585 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion() | |||
2015-04-03 | Bullet shower demo crashed because of dynamic casting in the code for object ↵ | TheoXD | |
picking. Making sure the object has an ID greater than 0 before typecasting solves it. | |||
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f | |
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`. | |||
2015-03-25 | fixes_3d_spot_attenuation | yg2f | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-22 | Merge pull request #1402 from ElectricSolstice/editor_match_fix | Juan Linietsky | |
Fixed issue #1377 about script editor parenthesis matching. | |||
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky | |
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-14 | Add missing particles_2d macro bind | sanikoyes | |
2015-03-12 | Fix compile error in back_buffer_copy.h | marynate | |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-08 | Fix C++11 compilation | Mariano Javier Suligoy | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy | |
2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | |
2015-02-27 | Update register_scene_types.cpp | theuserbl | |
Makes ToolButton usable for GDScript | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x | |