Age | Commit message (Expand) | Author |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | Removed the "released" signal from button, it's pointless now that button_dow... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky |
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde |
2017-01-02 | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde |
2017-01-02 | Merge pull request #7385 from bojidar-bg/tree-range-drag-lock | Rémi Verschelde |
2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_... | Bruno Ortiz |
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde |
2017-01-02 | Merge pull request #7376 from volzhs/scroll-horizontal | Rémi Verschelde |
2017-01-02 | Merge pull request #7391 from ktksgit/master | Rémi Verschelde |
2017-01-02 | Merge pull request #7372 from chanon/master | Rémi Verschelde |
2017-01-02 | Merge pull request #7363 from Elinvention/bone_attachment | Rémi Verschelde |
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier |
2017-01-02 | Add a metallic mode | Juan Linietsky |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit |
2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs |
2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs |
2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri |