Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-22 | Merge pull request #1402 from ElectricSolstice/editor_match_fix | Juan Linietsky | |
Fixed issue #1377 about script editor parenthesis matching. | |||
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky | |
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE | |||
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | |
Create Checkbox class with support for Radio Buttons | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-14 | Add missing particles_2d macro bind | sanikoyes | |
2015-03-12 | Fix compile error in back_buffer_copy.h | marynate | |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-08 | Fix C++11 compilation | Mariano Javier Suligoy | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy | |
2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy | |
2015-02-27 | Update register_scene_types.cpp | theuserbl | |
Makes ToolButton usable for GDScript | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x | |
2015-02-19 | Fixed issue 1377 about script editor parenthesis matching. | ElectricSolstice | |
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky | |
(i hope?) | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-16 | Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation | Carl Olsson | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. |