Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | |
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | -removed empty control | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | |
-when playing animations, property editor is now refreshed properly, fixes #1046 | |||
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x | |
2015-01-03 | removed deadcode | Juan Linietsky | |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky | |
-fixed bug in ordering of modal subwindows, closes #1001 | |||
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky | |
2015-01-02 | -fix TextEdit shift-click functionality past begin and end of selection (#1004) | Juan Linietsky | |
2015-01-02 | -refresh play options in property when setting samplelibrary (#1016) | Juan Linietsky | |
2015-01-02 | -fix readonly issues (#1018) | Juan Linietsky | |
2015-01-02 | -fixed silly bug in trigger check (#1051) | Juan Linietsky | |
2015-01-02 | -typo fixed in ImmediateGeometry (#1066) | Juan Linietsky | |
2015-01-02 | -fixed signal in #1075 | Juan Linietsky | |
2015-01-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky | |
-fixed randon button when editing menubutton #1079 | |||
2014-12-28 | Add Stop pause mode implementation | marynate | |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | fixed bugs in polygon_path_finder for finding nearest points | romulox_x | |
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky | |
2014-12-19 | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | |
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | |||
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | |
2014-12-17 | change shortcut for toggle-comment to Ctrl+K | Dana Olson | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-08 | Small Fixes | Juan Linietsky | |
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||
2014-12-08 | Merge pull request #916 from quabug/commit | Juan Linietsky | |
Add move_child_notify method in Node class | |||
2014-12-07 | More Fixes | Juan Linietsky | |
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930 | |||
2014-12-07 | now undo/redo supported | Dana Olson | |
2014-12-07 | apply patch #882 from dcubix | Dana Olson | |
2014-12-07 | missing fix in file | Juan Linietsky | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-12-03 | use tab instead of space | quabug | |