Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky | |
2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky | |
2017-12-29 | Use a different approach to update skeletons when transform changes | Juan Linietsky | |
2017-12-29 | Update the skeleton on transform | Juan Linietsky | |
2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | |
this case), fixes #13393 | |||
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-27 | Merge pull request #14991 from djrm/pr_fixes | Noshyaar | |
Show Options Dialog for NodePath and File in clicked button position. | |||
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-27 | Merge pull request #15008 from AlmightyScientist/issue-15000 | Noshyaar | |
Animation Tree: Prevent cycle_test from being altered by past-test. | |||
2017-12-27 | Merge pull request #15046 from YeldhamDev/optionbutton_changes | Noshyaar | |
Added "get_popup" method for OptionButton | |||
2017-12-27 | Merge pull request #15049 from YeldhamDev/get_popup_const | Noshyaar | |
Made MenuButton and ColorPickerButton's "get_popup" methods return constant | |||
2017-12-26 | fix indent selection crash | Ian | |
2017-12-26 | A promise is a promise, so added ability to load and save shaders as text ↵ | Juan Linietsky | |
files, closes #14431 | |||
2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it ↵ | Juan Linietsky | |
useful. Fixes #14526. | |||
2017-12-26 | Change the rotate function of Spatial to be local, makes more sense. Closes ↵ | Juan Linietsky | |
#14569 | |||
2017-12-26 | Merge pull request #14977 from volzhs/fix-crash-group | Juan Linietsky | |
Fix crash & error at saving scene | |||
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | |
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | |
2017-12-25 | Merge pull request #15040 from Noshyaar/pr2 | Andreas Haas | |
AnimTreePlayer: fix duplicated properties | |||
2017-12-25 | Made MenuButton and ColorPickerButton's "get_popup" methods return constant. | Michael Alexsander Silva Dias | |
2017-12-25 | Added "get_popup" method for OptionButton and minor changes. | Michael Alexsander Silva Dias | |
2017-12-25 | Add missing parameter names | Poommetee Ketson | |
2017-12-25 | AnimTreePlayer: fix duplicated properties | Poommetee Ketson | |
2017-12-25 | Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem | Noshyaar | |
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) | |||
2017-12-25 | Merge pull request #14853 from MattUV/context-menu | Noshyaar | |
Adds an option to move cursor with right click in TextEdit | |||
2017-12-25 | Merge pull request #14875 from YeldhamDev/splitcontainer_cursor | Noshyaar | |
Fixed SplitContainer showing the "resize" cursor when it shouldn't | |||
2017-12-25 | Merge pull request #14899 from volzhs/render-quality-option | Noshyaar | |
Respect HDR option | |||
2017-12-25 | Merge pull request #14801 from RayKoopa/insert_tree_item | Noshyaar | |
Tree: Insert new item, fix behavior when no parent given | |||
2017-12-25 | Merge pull request #14753 from NathanWarden/mouse_button_fix | Noshyaar | |
Fixed a bug where mouse button focus breaks when using multiple buttons at once. | |||
2017-12-25 | Fix error if scene has Camera at saving scene | volzhs | |
2017-12-24 | Animation Tree: Prevent cycle_test from being altered by past-test. | AlmightyScientist | |
2017-12-25 | Fix crash from move_child at saving scene | volzhs | |
2017-12-24 | -Removed OpenMP support, replaced by a custom class. | Juan Linietsky | |
-Disabled Opus, implementation is wrong. | |||
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-23 | Show Options Dialog for NodePath and File in clicked button position. | Daniel J. Ramirez | |
Auto select newly created nodes. | |||
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-23 | Merge pull request #14897 from BastiaanOlij/arvr_tweaks | Rémi Verschelde | |
Few small tweaks for ARVR | |||
2017-12-22 | Fixes 3d camera keep aspect. | Daniel J. Ramirez | |
2017-12-21 | Merge pull request #14913 from poke1024/tooltip-shortcut-names | Rémi Verschelde | |
Consistent display of shortcut names in tooltips | |||
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix ↵ | Juan Linietsky | |
many import problems from Blender, GLTF2, etc. | |||
2017-12-21 | Consistent display of shortcut names in tooltips | poke1024 | |
2017-12-22 | Reserved controller ids 1 and 2 for left and right hand controllers and ↵ | Bastiaan Olij | |
added new center on hmd option | |||
2017-12-21 | -Make capture dependent on a cell size, not subdivision. | Juan Linietsky | |
-Fixed a bug recently introduced when releasing mouse events and calling popups | |||
2017-12-21 | Respect HDR option | volzhs | |
2017-12-21 | Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵ | carlosfvieira | |
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409 | |||
2017-12-20 | Fixed wrong Project Settings direction on an error message. | Michael Alexsander Silva Dias | |
2017-12-20 | properly send mouse released event when grabbing modal focus, fixes #14854 | Juan Linietsky | |
2017-12-20 | Fixed SplitContainer showing the "resize" cursor when it shouldn't. | Michael Alexsander Silva Dias | |
2017-12-20 | Prevent false sharing in lightbaker RNG state | Hein-Pieter van Braam | |
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation. | |||
2017-12-20 | Fix lightmapper rng | Hein-Pieter van Braam | |
In our previous attempts to fix the lightmapper we may have inadvertently introduced the same issue we were trying to fix. It appears that rand() will on some platforms introduce a mutex making it slower and on others may have a per-thread state that would need to be initialized with srand() on each thread. This slows down the lightbaking further. This sets up a separate rng state for each OpenMP thread by calling rand() only in the single-threaded part of the code. We then keep a vector of states. I believe this solves our problems. |