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2022-10-31Merge pull request #67282 from CheesecakeCG/fix-pb-start-simRémi Verschelde
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31Fix Skeleton3D falsely assuming all physical bones will be children of their ↵hare_ware
first bone
2022-10-31Merge pull request #67710 from KoBeWi/a_bit_local_global_transformRémi Verschelde
Remove error condition from get_global_transform()
2022-10-31Merge pull request #65452 from timothyqiu/agent-targetRémi Verschelde
Make NavigationAgent `target_location` a property
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
Simplify GDVIRTUAL_CALL calls
2022-10-31Merge pull request #67489 from timothyqiu/auto-select-allRémi Verschelde
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31Merge pull request #63590 from golfinq/fbg-paddingRémi Verschelde
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-positionRémi Verschelde
Fix invalid tooltip position
2022-10-31Merge pull request #67888 from KoBeWi/overrideadRémi Verschelde
Remove `override_selected_font_color` property
2022-10-31Merge pull request #67445 from Zylann/rename_queue_deleteRémi Verschelde
Rename queue_delete => queue_free
2022-10-31Merge pull request #65118 from Mickeon/editor-remote-tree-buttonsRémi Verschelde
Add a few buttons in Remote Scene Tree
2022-10-31Merge pull request #67577 from qarmin/fix_exporting_big_templatesRémi Verschelde
Fix exporting with big export templates
2022-10-31Merge pull request #67534 from KoBeWi/more_OK_in_OKHSLRémi Verschelde
Improve ColorPicker sliders in OKHSL mode
2022-10-31Merge pull request #67580 from KoBeWi/little_thingsRémi Verschelde
Minor code improvements
2022-10-31Merge pull request #67467 from timothyqiu/who-ami-iRémi Verschelde
Fix get_path() error when calling get_node()
2022-10-31Merge pull request #67496 from Paulb23/text-edit-crashesRémi Verschelde
Fix TextEdit action and CodeEdit completion crash
2022-10-31Merge pull request #67139 from PucklaMotzer09/insert_caret_at_caretsRémi Verschelde
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31Merge pull request #66352 from arkology/progressbar_atlastexture_radialRémi Verschelde
Support AtlasTexture in radial modes of TextureProgressBar
2022-10-30Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-drawMax Hilbrunner
Fix `TileMap` collision shapes debug draw
2022-10-29Merge pull request #67980 from DeeJayLSP/webpcaseMax Hilbrunner
Change all WEBP strings and comments to WebP
2022-10-29Allow selecting SpinBox & LineEdit text when focus entersHaoyu Qiu
2022-10-28Change all WEBP strings and comments to WebPDeeJayLSP
2022-10-28Merge pull request #67956 from RedMser/safe-velocity-typeClay John
Fix type of `safe_velocity` parameter
2022-10-28Fix spacing of few PROPERTY_HINT_ENUM hint_stringsMicky
2022-10-27Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrenceClay John
Add Selection and Caret for Next Occurrence of Selection
2022-10-27Fix type of safe_velocity parameterRedMser
2022-10-27Merge pull request #67939 from sambriels/emit-signal-after-target-reachedClay John
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27Merge pull request #67926 from Rindbee/fix_call_shortcut_inputClay John
Fix calling `_call_shortcut_input` on a node that has been removed
2022-10-27Merge pull request #67832 from Sauermann/fix-remove-unnecessary-castsClay John
Remove unnecessary casts
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-27[MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
2022-10-27Emit target_reached signal after state is updatedSam Briels
2022-10-27Fix calling `_call_shortcut_input` on a node that has been removedRindbee
Nodes may have been deleted by shortcuts. For example, when switching scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls will be deleted and recreated.
2022-10-27Make NavigationAgent `target_location` a propertyHaoyu Qiu
2022-10-26Remove override_selected_font_color propertykobewi
2022-10-25Merge pull request #67431 from Chaosus/vs_fix_nodes_codeYuri Rubinsky
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24Remove unnecessary castsMarkus Sauermann
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport
2022-10-23Merge pull request #67390 from groud/more_conservative_terrain_paintingClay John
Make terrain painting not change neighbors centers bits
2022-10-23Merge pull request #67513 from ↵Clay John
Calinou/editor-light2d-fix-shadow-filter-smooth-visibility Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23Merge pull request #67566 from Sauermann/fix-code-simplificationsClay John
Code simplifications
2022-10-22Fix `TileMap` collision shapes debug drawkleonc
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-21Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-regionMax Hilbrunner
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21Remove error condition from get_global_transform()kobewi
2022-10-21Merge pull request #67627 from KoBeWi/tilterMax Hilbrunner
Fix texture filter and repeat in TileMap
2022-10-21Add Selection and Caret for Next Occurrence of SelectionAlfred Reinold Baudisch
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut. When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence. If no selection is currently active with the last caret in text fields, selects the word currently under the caret. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret. The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API. The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-20Merge pull request #67506 from squashiv/masterClay John
Expose Shape2D::get_rect to scripting