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2020-01-10Add signal for LineEdit overflow eventTomasz Chabora
2020-01-10Added function to expose floor normal, useful to correctly calculate player ↵Andrea Catania
velocity. This work has been kindly sponsored by IMVU.
2020-01-10Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-pressRémi Verschelde
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10Update minimum size on Label::set_autowrapHaoyu Qiu
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise.
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-09fixed camera project_position function that was still using the near ↵Ben Hickling
parameter in a few calculations
2020-01-09Fixes BaseButton not triggering the "pressed" signal on "Button Press" ↵OverloadedOrama
Action Mode This should fix #34935
2020-01-08Emits meta_hover_ended when mouse exit RichTextLabelHaoyu Qiu
2020-01-08Merge pull request #33817 from Chaosus/vs_fresnelYuri Roubinsky
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08Merge pull request #34874 from wingedadventurer/bugfix-label-visible-charactersRémi Verschelde
Make Label node consider spaces for visible_characters property
2020-01-08Merge pull request #34871 from ↵Rémi Verschelde
lentsius-bark/textEdit-vertical-horizontal-scroll-expose expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08Merge pull request #34900 from timothyqiu/rtl-cell-wrapRémi Verschelde
Fixes RichTextLabel click issue when cell text wraps
2020-01-07Make possible to edit the GraphEdit's selection rect colorsMichael Alexsander
2020-01-08Fixes RichTextLabel click issue when cell text wrapsHaoyu Qiu
2020-01-07Merge pull request #34881 from williamd1k0/fix-animationtree-no3dRémi Verschelde
Fix AnimationTree not available when compiled with disable_3d
2020-01-07Don't show conf warning if script is not toolTomasz Chabora
2020-01-07Check if cursor is inside meta when getting cursor shapeKanabenki
2020-01-07expose scroll_vertical and scroll_horizontal in TextEdit + documentationKrystof Klestil
2020-01-07Fixes crash when using Mesh::create_outline and Mesh::create_convex_shapeHaoyu Qiu
Adds a size check to the array returned by `surface_get_arrays`. During debugging, `create_outline` also crashes when the indices size is one (not a multiple of three). For now, just reports the error and fail the function.
2020-01-07Fix AnimationTree not available when compiled with disable_3dWilliam Tumeo
2020-01-07Fixes import of models as PackedSceneHaoyu Qiu
2020-01-06make Label consider spaces for visible_characterswingedadventurer
2020-01-06Merge pull request #34867 from volzhs/calculate-label-size-2Rémi Verschelde
Calculate label size more accurately
2020-01-07Calculate label size more accuratelyvolzhs
2020-01-06Merge pull request #34865 from volzhs/oversampling-emojiRémi Verschelde
Update size and position for colored font with oversampling
2020-01-07Update size and position for colored font with oversamplingvolzhs
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
Viewport environment is updated properly when set to own world
2020-01-06Merge pull request #34303 from Chaosus/fix_texture_crashRémi Verschelde
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06Merge pull request #34020 from gytsen/unify-pack-versionRémi Verschelde
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06Merge pull request #34829 from timothyqiu/checks-bundleRémi Verschelde
Fixes crash for bad property of PackedScene
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-05Merge pull request #34839 from madmiraal/fix-34807Rémi Verschelde
Don't update the floor_velocity with the current linear_velocity.
2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
2020-01-06Fix calculating label sizevolzhs
2020-01-05Merge pull request #34835 from nekomatata/stylebox-aa-fixRémi Verschelde
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05Fixed StyleBoxFlat antialiasing with aa size of 1PouleyKetchoupp
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830
2020-01-05Fixes crash for bad property of PackedSceneHaoyu Qiu
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-03Merge pull request #34781 from fossegutten/button-flashRémi Verschelde
Fixes button flashing when releasing mousebutton outside
2020-01-03Fixes button flashing when releasing mousebutton outsidefossegutten
2020-01-03Merge pull request #34755 from Calinou/shadermaterial-connect-editor-onlyRémi Verschelde
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03Merge pull request #34779 from timothyqiu/tree-hscrollRémi Verschelde
Better horizontal scroll for Tree
2020-01-03Better horizontal scroll for TreeHaoyu Qiu
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages.
2020-01-03Clears button mask before activating menu itemHaoyu Qiu
2020-01-02Update Camera.project_position to not return get_global_transform().origin ↵SIYU FU
if projection mode is orthogonal
2020-01-02Don't connect ShaderMaterial's `changed` signal when not in the editorHugo Locurcio
This closes #34741.
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color