Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-10 | Add signal for LineEdit overflow event | Tomasz Chabora | |
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player ↵ | Andrea Catania | |
velocity. This work has been kindly sponsored by IMVU. | |||
2020-01-10 | Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press | Rémi Verschelde | |
Fixes BaseButton not triggering the pressed signal on "Button Press"… | |||
2020-01-10 | Update minimum size on Label::set_autowrap | Haoyu Qiu | |
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise. | |||
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière | |
2020-01-09 | fixed camera project_position function that was still using the near ↵ | Ben Hickling | |
parameter in a few calculations | |||
2020-01-09 | Fixes BaseButton not triggering the "pressed" signal on "Button Press" ↵ | OverloadedOrama | |
Action Mode This should fix #34935 | |||
2020-01-08 | Emits meta_hover_ended when mouse exit RichTextLabel | Haoyu Qiu | |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-08 | Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters | Rémi Verschelde | |
Make Label node consider spaces for visible_characters property | |||
2020-01-08 | Merge pull request #34871 from ↵ | Rémi Verschelde | |
lentsius-bark/textEdit-vertical-horizontal-scroll-expose expose scroll_vertical and scroll_horizontal in TextEdit | |||
2020-01-08 | Merge pull request #34900 from timothyqiu/rtl-cell-wrap | Rémi Verschelde | |
Fixes RichTextLabel click issue when cell text wraps | |||
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander | |
2020-01-08 | Fixes RichTextLabel click issue when cell text wraps | Haoyu Qiu | |
2020-01-07 | Merge pull request #34881 from williamd1k0/fix-animationtree-no3d | Rémi Verschelde | |
Fix AnimationTree not available when compiled with disable_3d | |||
2020-01-07 | Don't show conf warning if script is not tool | Tomasz Chabora | |
2020-01-07 | Check if cursor is inside meta when getting cursor shape | Kanabenki | |
2020-01-07 | expose scroll_vertical and scroll_horizontal in TextEdit + documentation | Krystof Klestil | |
2020-01-07 | Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape | Haoyu Qiu | |
Adds a size check to the array returned by `surface_get_arrays`. During debugging, `create_outline` also crashes when the indices size is one (not a multiple of three). For now, just reports the error and fail the function. | |||
2020-01-07 | Fix AnimationTree not available when compiled with disable_3d | William Tumeo | |
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu | |
2020-01-06 | make Label consider spaces for visible_characters | wingedadventurer | |
2020-01-06 | Merge pull request #34867 from volzhs/calculate-label-size-2 | Rémi Verschelde | |
Calculate label size more accurately | |||
2020-01-07 | Calculate label size more accurately | volzhs | |
2020-01-06 | Merge pull request #34865 from volzhs/oversampling-emoji | Rémi Verschelde | |
Update size and position for colored font with oversampling | |||
2020-01-07 | Update size and position for colored font with oversampling | volzhs | |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde | |
Viewport environment is updated properly when set to own world | |||
2020-01-06 | Merge pull request #34303 from Chaosus/fix_texture_crash | Rémi Verschelde | |
Fixed crash if passing invalid image ref to TextureLayered | |||
2020-01-06 | Merge pull request #34020 from gytsen/unify-pack-version | Rémi Verschelde | |
PCK: Set VERSION_PATCH in header, factor out header magic | |||
2020-01-06 | Merge pull request #34829 from timothyqiu/checks-bundle | Rémi Verschelde | |
Fixes crash for bad property of PackedScene | |||
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink | |
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-05 | Merge pull request #34839 from madmiraal/fix-34807 | Rémi Verschelde | |
Don't update the floor_velocity with the current linear_velocity. | |||
2020-01-05 | Don't update the floor_velocity with the current linear_velocity. | Marcel Admiraal | |
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807. | |||
2020-01-06 | Fix calculating label size | volzhs | |
2020-01-05 | Merge pull request #34835 from nekomatata/stylebox-aa-fix | Rémi Verschelde | |
Fixed StyleBoxFlat antialiasing with aa size of 1 | |||
2020-01-05 | Fixed StyleBoxFlat antialiasing with aa size of 1 | PouleyKetchoupp | |
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830 | |||
2020-01-05 | Fixes crash for bad property of PackedScene | Haoyu Qiu | |
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | Merge pull request #34781 from fossegutten/button-flash | Rémi Verschelde | |
Fixes button flashing when releasing mousebutton outside | |||
2020-01-03 | Fixes button flashing when releasing mousebutton outside | fossegutten | |
2020-01-03 | Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only | Rémi Verschelde | |
Don't connect ShaderMaterial's `changed` signal when not in the editor | |||
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | |
Fixed antialiasing option for Polygon2D with concave/hollow shapes | |||
2020-01-03 | Merge pull request #34779 from timothyqiu/tree-hscroll | Rémi Verschelde | |
Better horizontal scroll for Tree | |||
2020-01-03 | Better horizontal scroll for Tree | Haoyu Qiu | |
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility. | |||
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio | |
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. | |||
2020-01-03 | Clears button mask before activating menu item | Haoyu Qiu | |
2020-01-02 | Update Camera.project_position to not return get_global_transform().origin ↵ | SIYU FU | |
if projection mode is orthogonal | |||
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio | |
This closes #34741. | |||
2020-01-02 | Fix wrong disconnect in callback in VisibilityNotifier 3D | Александр Растриженков | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color |