Age | Commit message (Collapse) | Author |
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Control node enhancements
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Rename Light2D::scale to texture_scale, so it doesn't conflict
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
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Fix missing and incorrect values in return value of _move method
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Fixes #10181
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Add "expand" option for stretch aspect, no more black bars
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Fixes to buses editor
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Inspector: Right click on resource opens sub-menu.
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Updated default values in SpatialMaterial and Environment
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tab_clicked signal for Tabs
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Add IME support (macOS)
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Moved member variables from constructor to initialization list
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Improves method bind's detecting of signarute types
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Fixed unselectable bus
Added bus options button
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Fixes #9052
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-Restored an alpha scissor property in Material
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closes #6298
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-Fixed skeleton crash, probably fixes other issues
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Add handling of touch events in _gui_input_event
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Makes all Godot API's Methods lower_case
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'tab_changed' signal after using 'set_current_tab'
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Initialize Particles2D draw order property
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Texture: Fix wrong method bind instance type
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Queue RPC packet before calling method locally to ensure correct RPC …
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Fixes #10039
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
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