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2023-01-16Improve empty Tween error messagekobewi
2023-01-16Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loopRémi Verschelde
Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16Merge pull request #43399 from KoBeWi/path_stalkingRémi Verschelde
Update PathFollow2D when curve is changed
2023-01-16Merge pull request #70433 from Sauermann/fix-treeitem-idRémi Verschelde
Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15Update PathFollow2D when curve is changedTomasz Chabora
2023-01-15Fix change_scene memory leak due to duplicate instantiationRémi Verschelde
Regression from #71105. Fixes #71363.
2023-01-14Fixed adding extra quote when completing stringsPaulb23
2023-01-13Merge pull request #71137 from lyuma/remove_modification_stack_3dRémi Verschelde
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-14Merge pull request #71328 from reduz/button-shortcuts-no-longer-pressYuri Sizov
Button shortcuts no longer "press" the Button.
2023-01-13Add expand mode compat to TextureRectkobewi
2023-01-13Button shortcuts no longer "press" the Button.Juan Linietsky
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others.
2023-01-13Reset animation on playback stopTomasz Chabora
2023-01-13Improve dashed line alignment and make it optional.bruvzg
2023-01-13Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAWstmSi
2023-01-13Merge pull request #71209 from bruvzg/ed_progress_reparentRémi Verschelde
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13Merge pull request #71290 from clayjohn/normal-map-2dRémi Verschelde
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn
2023-01-12Remove SkeletonModificationStack3D, and Skeleton3D api cleanupLyuma
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12Merge pull request #58517 from KoBeWi/size_mattersRémi Verschelde
Add expand modes to TextureRect
2023-01-12Fix style issue in ShapeCast3D after #68409Rémi Verschelde
Somehow that PR didn't run the CI checks.
2023-01-12Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fixRémi Verschelde
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12Add expand modes to TextureRectkobewi
2023-01-12Merge pull request #70566 from cg9999/richtextlabel_fixRémi Verschelde
Fix crash in RichTextLabel table parsing
2023-01-12Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_goRémi Verschelde
Split pause() from AnimationPlayer's stop()
2023-01-12Merge pull request #71123 from Chaosus/vs_particle_randomnessYuri Rubinsky
2023-01-12Fix crash in RichTextLabel table parsingHenri Valta
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.xRémi Verschelde
Tweak NavigationAgent2D defaults
2023-01-12Rename (de)selected signals to node_(de)selected in GraphNodeHendrik Brucker
2023-01-11Tweak NavigationAgent2D defaultssmix8
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11Improve some Tween internalskobewi
2023-01-11Split pause() from AnimationPlayer's stop()kobewi
2023-01-11Merge pull request #71219 from ↵Rémi Verschelde
EricEzaM/68176-codeedit_update_code_completion_options_crash Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11Fix crash in CodeEdit when caret column exceeds line length.Eric M
2023-01-11Merge pull request #71105 from reduz/unload-current-sceneRémi Verschelde
Add SceneTree.unload_current_scene()
2023-01-11Automatically reparent editor progress dialog to avoid error spam.bruvzg
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #71170 from reduz/text-loader-fixesRémi Verschelde
Text resource loader fixes
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-11Merge pull request #71042 from ↵Rémi Verschelde
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Text resource loader fixesJuan Linietsky
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Add SceneTree.unload_current_scene()Juan Linietsky
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes #63565.
2023-01-10Merge pull request #70716 from ↵Rémi Verschelde
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values
2023-01-10Merge pull request #71147 from bruvzg/get_winRémi Verschelde
Add Node::get_window() method.
2023-01-10Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscriptRémi Verschelde
Expose Tree::deselect_all to GDScript
2023-01-10Add Node::get_window() method.bruvzg
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.