Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | |
broken, sorry :( | |||
2015-01-17 | Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred | Juan Linietsky | |
Pr-tween-call-deferred | |||
2015-01-17 | Merge pull request #1172 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource fix_environment_ressource_cubemap_support, complete PR #1170 | |||
2015-01-17 | Merge pull request #1204 from marynate/PR-new-default-theme | Juan Linietsky | |
new default theme | |||
2015-01-17 | Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d | Juan Linietsky | |
Pr-canvas-shader-disable-3d | |||
2015-01-17 | Merge pull request #1223 from NateWardawg/master | Juan Linietsky | |
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers. | |||
2015-01-16 | When overwriting a file with an auto added extension the file name is now ↵ | Nathan Warden | |
set correctly. | |||
2015-01-16 | remove useless code | quabug | |
2015-01-16 | fix bug | quabug | |
running into infinite loop if distance between two adjacent points in curve are too short. | |||
2015-01-15 | Restore checkbutton margin to origin value, fixed issue in code search dialog | marynate | |
2015-01-15 | Minor code formatting | marynate | |
2015-01-15 | Tweak Button margins & small fix for ToolButton | Ralf Hölzemer | |
2015-01-15 | fix background alpha in dropdown arrows | Ralf Hölzemer | |
2015-01-15 | Fixed the progressbar to only require 16px in height | Ralf Hölzemer | |
2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | |
2015-01-15 | More Theme fixes | Ralf Hölzemer | |
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||
2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-14 | File path in save dialog automatically appended with correct extension if ↵ | Nathan Warden | |
not manually added by the user. | |||
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-14 | Fix canvas shader not registered when disabled_3d=yes | sanikoyes | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | fix_environment_ressource_cubemap_support | yg2f | |
this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource. | |||
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Add call deferred support for Tween | sanikoyes | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fixes CurveXD::interpolatef() | UsernameIsAReservedWord | |
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | -removed empty control | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |