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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-04-23
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Rémi Verschelde
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-22
Merge pull request #38086 from volzhs/seek-animation-finished
Rémi Verschelde
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-04-20
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-16
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Rémi Verschelde
2020-04-15
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
Rémi Verschelde
2020-04-15
Merge pull request #37911 from madmiraal/fix-32876
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-04-15
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
Rémi Verschelde
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-13
Fixed 0 width issue of rich text label
janglee
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Fix OptionButton docs godotengine#36803
Zak Grumbles
2020-04-10
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Rémi Verschelde
2020-04-10
Merge pull request #37688 from theludovyc/dev
Rémi Verschelde
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Remove unused ofs variable
theludovyc
2020-04-08
Merge pull request #37678 from reduz/refactor-shadowmapping
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-08
erase : if ( i < offset ) { continue;} in for loops
theludovyc
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