Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix more GCC -Wmaybe-uninitialized warnings | Rémi Verschelde | |
Fixes #38005. | |||
2020-04-20 | Merge pull request #38039 from akien-mga/docdata-skip-unexposed | Rémi Verschelde | |
DocData: Skip unexposed classes | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-20 | Merge pull request #37947 from clayjohn/DOCS-rendering-update | Rémi Verschelde | |
Update many docs with recent rendering changes | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde | |
Implement global and per instance shader uniforms. | |||
2020-04-17 | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size | Rémi Verschelde | |
Add light size to Sky Shaders | |||
2020-04-17 | Add light size to Sky Shaders | clayjohn | |
2020-04-17 | Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde | |
Activate Physics Process in SpringArm3D. | |||
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky | |
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material. | |||
2020-04-17 | Activate Physics Process in SpringArm3D. | Andrea Catania | |
2020-04-16 | Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix | Rémi Verschelde | |
Fix incorrect TabContainer documentation for 'get_tab_control()' | |||
2020-04-15 | Merge pull request #37914 from clayjohn/VULKAN-decal-fix | Rémi Verschelde | |
Fix texture check in decal setup | |||
2020-04-15 | Merge pull request #37911 from madmiraal/fix-32876 | Rémi Verschelde | |
Run SpringArm3D's process within physics. | |||
2020-04-15 | Fix texture check in decal setup | clayjohn | |
2020-04-15 | Run SpringArm3D's process within physics. | Marcel Admiraal | |
2020-04-15 | Add "node_unselected" signal for GraphEdit | asheraryam | |
2020-04-15 | Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix | Rémi Verschelde | |
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT | |||
2020-04-15 | Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT | NutmegStudio | |
2020-04-15 | Fix typo in light3d (Texture -> Texture2D) | NutmegStudio | |
2020-04-14 | Merge pull request #37887 from reduz/implement-projectors | Rémi Verschelde | |
Add support for projectors in spot and omni lights. | |||
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky | |
2020-04-14 | Merge pull request #37316 from nekomatata/physical-bone-settings | Rémi Verschelde | |
Add PhysicalBone rotation, damping, axis lock & can sleep | |||
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Add PhysicalBone rotation, damping, axis lock & can sleep | PouleyKetchoupp | |
2020-04-13 | Fixed 0 width issue of rich text label | janglee | |
Fixes #37746 | |||
2020-04-13 | Handle huge offset values in Path2D and Path3D set_offset | MickeMakaron | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Fix OptionButton docs godotengine#36803 | Zak Grumbles | |
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code. | |||
2020-04-10 | Merge pull request #37517 from nekomatata/slider-grab-area-highlight | Rémi Verschelde | |
Add style for highlighted Slider grab area | |||
2020-04-10 | Merge pull request #37688 from theludovyc/dev | Rémi Verschelde | |
Remove unused ofs variable in Tree::_draw | |||
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde | |
Support light size and soft shadows | |||
2020-04-09 | Support light size and soft shadows | Juan Linietsky | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-08 | Remove unused ofs variable | theludovyc | |
2020-04-08 | Merge pull request #37678 from reduz/refactor-shadowmapping | Juan Linietsky | |
Refactored shadowmapping. | |||
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-08 | erase : if ( i < offset ) { continue;} in for loops | theludovyc | |
2020-04-07 | Fixed underlines and striketrough not respecting visible character | janglee | |
2020-04-07 | Merge pull request #37551 from KoBeWi/found_your_screen | Rémi Verschelde | |
Add the missing argument in files_dropped signal | |||
2020-04-07 | Merge pull request #37591 from Anutrix/remove_reduntant_class | Rémi Verschelde | |
Removed redundant class LineEditFileChooser from file_dialog | |||
2020-04-07 | Merge pull request #37642 from dreamsComeTrue/rich-text-strike-fix | Rémi Verschelde | |
Calculate strike-through y-position correctly (RichTexteLabel) | |||
2020-04-07 | Merge pull request #37615 from guilhermefelipecgs/fix_37526 | Rémi Verschelde | |
Fix TextureRect::flip_* when used with atlas texture | |||
2020-04-06 | Calculate strike-through position correctly | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #37637 |