summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2020-08-14Skip indentation of empty lines when indenting a selection.Cheeseness
2020-08-14Merge pull request #37769 from HellonLegs/masterRémi Verschelde
solved ctrl + alt + special character Issue #6851
2020-08-14Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-inputRémi Verschelde
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-13Restored fog (non volumetric).Juan Linietsky
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-12Expose NOTIFICATION_POST_ENTER_TREETomasz Chabora
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
Sort points in a Gradient for color and offset updates.
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocityRémi Verschelde
Fix 2D Particle velocity with directed emission mask
2020-08-11Fix RichTextLabel center alignment bugUmang Kalra
Fixes #40207.
2020-08-11Merge pull request #41139 from nekomatata/text-edit-disable-vkRémi Verschelde
Add option to disable virtual keyboard for TextEdit
2020-08-09Fix 2D Particle velocity with directed emission maskPouleyKetchoupp
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS to follow the same logic as in the GPU version: mat2 rotm; rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy; rotm[1] = rotm[0].yx * vec2(1.0, -1.0); VELOCITY.xy = rotm * VELOCITY.xy; Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results as their GPU counterparts and take the initial velocity settings into account.
2020-08-09Add option to disable virtual keyboard for TextEditPouleyKetchoupp
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard.
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-03Fix _input being mistakenly called twice on scriptGeorge Marques
Instead it calls both the script and the native method.
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek
2020-07-31Fix window max_size acting as min_sizeopl-
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-29Fix TextEdit line width cache not being updatedPaulb23
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28Merge pull request #40754 from Chaosus/vs_default_uniformsRémi Verschelde
Added default value for uniforms in visual shaders
2020-07-28Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fixRémi Verschelde
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Fix input after removing multilevel callsGeorge Marques
2020-07-27Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ConorLPBoyle
p_one_time = true
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Merge pull request #40724 from KoBeWi/weird_condition_🤔Rémi Verschelde
Fix ultra long node names
2020-07-26Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixesRémi Verschelde
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-26Merge pull request #38727 from Riteo/tiling-wm-issues-testsRémi Verschelde
Fixes for windows in X11 tiling WMs
2020-07-26Merge pull request #40670 from vnen/remove-multilevel-callRémi Verschelde
Remove multilevel calls
2020-07-26Fix ultra long node namesTomasz Chabora
2020-07-26Merge pull request #40434 from naithar/feature/ios-moltenVKRémi Verschelde
[iOS] Basic Vulkan/Metal Support
2020-07-26Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_nodeYuri Roubinsky
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-25GUI ScrollBar: possible fix for scrollingSergey Minakov
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
2020-07-25Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_valsRémi Verschelde
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-24Remove multilevel callsGeorge Marques
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call.
2020-07-24Merge pull request #38088 from YeldhamDev/name_tooltips_tweaksRémi Verschelde
Small naming and tooltip tweaks
2020-07-24Merge pull request #40436 from DanielZTing/masterRémi Verschelde
Evenly distribute stretched Nodes in BoxContainer
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-23Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_editRémi Verschelde
add force caret display to line edit
2020-07-23DisplayServer: separate window showing into another functionLorenzo Cerqua
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930
2020-07-22Merge pull request #40217 from theoway/visible_line_count_fixRémi Verschelde
Fixes the get_visible_line_count() of rich text label
2020-07-22Merge pull request #40588 from nekomatata/virtual-keyboard-disableRémi Verschelde
Add option to disable virtual keyboard for LineEdit