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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-23
Merge pull request #55636 from bruvzg/vis_char_modes
Rémi Verschelde
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
Merge pull request #56043 from Zylann/mesh_old_conversion_message
Rémi Verschelde
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-21
Merge pull request #55823 from KoBeWi/optional_button
Rémi Verschelde
2021-12-21
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
Rémi Verschelde
2021-12-21
Implement property array for OptionButton
kobewi
2021-12-21
Fix BaseButton's localization for tooltip with shortcut
Zae
2021-12-20
Fix wrong ColorPicker shape with GradientEdit
jmb462
2021-12-18
Fix crash when executing `TileMap.map_pattern`
Haoyu Qiu
2021-12-17
add 2d scale factor property
Ansraer
2021-12-16
Merge pull request #55982 from Chaosus/vs_texture_filtering
Yuri Roubinsky
2021-12-16
Merge pull request #55747 from timothyqiu/editor-proxy
Fabio Alessandrelli
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-16
Merge pull request #55969 from Chaosus/shader_anisotropic
Yuri Roubinsky
2021-12-15
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Rémi Verschelde
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-14
Add compatibility class handlers for portal and room occlusion culling
Hugo Locurcio
2021-12-13
Added check for SceneTree being null
vitika9
2021-12-13
Merge pull request #52998 from AnilBK/node2d-renames
Rémi Verschelde
2021-12-12
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
Rémi Verschelde
2021-12-12
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
Rémi Verschelde
2021-12-12
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-u...
Rémi Verschelde
2021-12-12
Fix bad mouse offset to show tooltips in Tree
jmb462
2021-12-12
Expose connection hot zones in GraphNode
mechPenSketch
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-11
GPULightMapper: convert colors of lights to linear
William Deurwaarder
2021-12-11
Fix unexpected scroll on resize + consistent return value
cdemirer
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Merge pull request #55797 from KoBeWi/internal_shenanigans
Rémi Verschelde
2021-12-10
Fix wrong internal children usage in BoxContainer
kobewi
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-12-10
VehicleWheel can now return the surface it's colliding with.
Steve Szilágyi
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
Merge pull request #55739 from Paulb23/text-edit-base-performance
Rémi Verschelde
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Increased time delay on selection when opening a popup
FelipeMatoba
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
Merge pull request #55299 from nathanfranke/renames
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
Add proxy support for the editor
Haoyu Qiu
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
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