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2017-02-02wav file importing!Juan Linietsky
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵Pawel Kowal
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc)
2017-02-02Merge pull request #7666 from Paulb23/line_length_guidelineRémi Verschelde
Fixed line lenght guideline, and added colour option
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
Greater VCS friendliness
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Merge pull request #7610 from Hinsbart/shape_warningRémi Verschelde
CollisionShape2D: Fix warning icon not updating.
2017-01-23Merge pull request #7604 from RayKoopa/gui_button_style_pressedRémi Verschelde
Respect style boxes for Button states other than "normal"
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas
`CollisionPolygon2D` also had this problem.
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
Use real_t rather than float or double in generic functions (core/mat…
2017-01-19Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hiddenRémi Verschelde
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn
Fixes #7476.
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa
is_visible itself for Spatial
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Improve .tscn VCSPedro J. Estébanez
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files.
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
Add modulate (color) to TileSet tiles
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the ↵Juan Linietsky
default
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵Juan Linietsky
naming
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications.
2017-01-13Tween: Rename times_in_sec (sic) param to durationRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12Must now register with set_transform_notify() to get ↵Juan Linietsky
NOTIFICATION_TRANSFORM_CHANGED
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Project setting to control node name casingRay Koopa
(cherry picked from commit 87fd54b2f18928213021fef7f330d0c314cf7ac7)
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky