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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2019-04-21
Merge pull request #27219 from raphael10241024/debug_fix
Rémi Verschelde
2019-04-21
Merge pull request #27448 from avencherus/light2d-height
Rémi Verschelde
2019-04-21
Merge pull request #28248 from YeldhamDev/lineedit_clearbutton_limit
Rémi Verschelde
2019-04-21
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Rémi Verschelde
2019-04-21
Merge pull request #27979 from Paulb23/remember_script_state
Rémi Verschelde
2019-04-21
Merge pull request #28093 from fire/expose_localize_rest
Rémi Verschelde
2019-04-20
Fix 'LineEdit' contents not ending before the clear button if no right icon w...
Michael Alexsander Silva Dias
2019-04-20
Fix disable_3d=yes -Wunused-variable errors
Rémi Verschelde
2019-04-20
Merge pull request #28210 from hpvb/fix-28134
Rémi Verschelde
2019-04-20
Object::script may not be a valid Ref<Script>
Hein-Pieter van Braam-Stewart
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-17
Merge pull request #27821 from mawenzy/pr_sliderfix
Rémi Verschelde
2019-04-16
Expose localize_rests to gdscript.
K. S. Ernest (iFire) Lee
2019-04-16
Merge pull request #27762 from rcorre/anim_docs
Max Hilbrunner
2019-04-16
Merge pull request #28038 from CatThingy/area-error-fix
Rémi Verschelde
2019-04-15
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Michael Alexsander Silva Dias
2019-04-15
Removed unnecessary error from _area_inout
CatThingy
2019-04-15
Merge pull request #24654 from groud/better_dragging_autoscroll
Rémi Verschelde
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-13
Restore script editor state between sessions
Paulb23
2019-04-12
Enhance tree scrolling when dragging
groud
2019-04-11
Reorganized connection dialog for much improved ease of use.
Juan Linietsky
2019-04-11
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-11
Fix collider debug shape didn't changes with collider size changes
yakun.zhang
2019-04-11
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Rémi Verschelde
2019-04-11
Merge pull request #27917 from volzhs/init_autorestart_random_delay
Rémi Verschelde
2019-04-11
Merge pull request #27895 from nekomatata/fix-animation-tree-error
Rémi Verschelde
2019-04-11
Merge pull request #27902 from Calinou/decrease-tooltip-delay
Rémi Verschelde
2019-04-11
Set initial value for autorestart_random_delay of AnimationNodeOneShot
volzhs
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-10
Decrease the default tooltip delay to 0.5 seconds
Hugo Locurcio
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-04-10
Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460)
PouleyKetchoupp
2019-04-10
Added No bone set state in the IK
Andrea Catania
2019-04-09
Fix #24124, Slider control size
mawenzy
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
Fill out some of the AnimationNode docs.
Ryan Roden-Corrent
2019-04-09
Merge pull request #27814 from nekomatata/transition-node-xfade
Rémi Verschelde
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-04-08
Fixed uninitialized xfade in AnimationNodeTransition
PouleyKetchoupp
2019-04-08
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Rémi Verschelde
2019-04-08
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Rémi Verschelde
2019-04-08
+ Added ignore flags to autotile bitmask
Magnus Specht
2019-04-07
Early exit when nothing to draw in style box flat (fixes #27764)
PouleyKetchoupp
2019-04-07
Merge pull request #26164 from Chaosus/vshader_improvements
Rémi Verschelde
2019-04-07
Merge pull request #27734 from Hendrikto/cleanup
Rémi Verschelde
2019-04-07
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Rémi Verschelde
2019-04-07
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Rémi Verschelde
2019-04-07
Major improvements for visual shader system
Chaosus
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