Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-28 | Fix get_parent_anchorable_rect() not returning the correct size in some cases | MinusKube | |
2023-01-22 | Merge pull request #71609 from lufog/menubar-auto-translation | Rémi Verschelde | |
MenuBar add auto-translation of Menu names | |||
2023-01-22 | Merge pull request #71663 from bruvzg/init_pos_x | Rémi Verschelde | |
Reorganize main and sub-window initial position properties. | |||
2023-01-22 | Merge pull request #71840 from TokageItLab/fix-travel-reset | Rémi Verschelde | |
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine | |||
2023-01-22 | Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine | Rémi Verschelde | |
Expose `fading_from` from StateMachine | |||
2023-01-22 | Merge pull request #71823 from TokageItLab/fix-bezier-init | Rémi Verschelde | |
Fix wrong BezierTrack init value | |||
2023-01-22 | Fix weird behavior of teleporting to self-state when reset is false | Silc Renew | |
2023-01-22 | Expose fading_from_node from StateMachine | Silc Renew | |
2023-01-22 | Fix wrong BezierTrack init value | Silc Renew | |
2023-01-21 | Merge pull request #70773 from KoBeWi/lector | Rémi Verschelde | |
Add range iterator to LocalVector | |||
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-21 | Merge pull request #70294 from KoBeWi/treedulate | Rémi Verschelde | |
Add a method to get global modulate | |||
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #65726 from KoBeWi/cellless | Rémi Verschelde | |
Don't print error in `get_cell_tile_data()` | |||
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71797 from reduz/cleanup-shader-parameter-remap | Rémi Verschelde | |
Clean up shader parameter remap | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-21 | Clean up shader parameter remap | Juan Linietsky | |
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version. | |||
2023-01-21 | Merge pull request #63667 from AntonioDell/bugfix/63549 | Rémi Verschelde | |
fix(editor): Remove some MeshLibrary editor updates | |||
2023-01-21 | Merge pull request #71021 from reduz/prevent-physics-callback-removal | Rémi Verschelde | |
Error when removing a physics node during a physics callback | |||
2023-01-21 | Fix constant editor redraw after shortcut | Juan Linietsky | |
Introduced by me by mistake on #71328. Fixes #71652. | |||
2023-01-21 | Fix max limit of AnimationNodeTransition input count in the inspector | Silc Renew | |
2023-01-20 | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | |
Sort decals and lights based on camera origin | |||
2023-01-20 | Fix code generation for ProximityRange node in visual shader | Yuri Rubinsky | |
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-20 | Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code | Yuri Rubinsky | |
2023-01-20 | Some refactoring for visual shader texture functions | Yuri Rubinsky | |
2023-01-20 | MenuBar add auto-translation of Menu names | Алексей Смирнов | |
2023-01-20 | Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix | Rémi Verschelde | |
Fix incorrect Viewport Debug Draw effects | |||
2023-01-20 | Merge pull request #71679 from kleonc/draw_polyline_line_strip | Rémi Verschelde | |
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip | |||
2023-01-19 | Merge pull request #41239 from dalexeev/fix_draw_rect | Rémi Verschelde | |
Fix `CanvasItem.draw_rect` function with `filled = false` | |||
2023-01-19 | Merge pull request #70602 from ↵ | Rémi Verschelde | |
Calinou/environment-no-sky-hide-ambient-light-properties Hide Ambient Light properties in Environment inspector depending on mode | |||
2023-01-19 | Merge pull request #71418 from TokageItLab/restart-anim-tree | Rémi Verschelde | |
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state | |||
2023-01-19 | Merge pull request #71264 from TokageItLab/improve-statemachine | Rémi Verschelde | |
Add next/reset function to `AnimationStateMachine` | |||
2023-01-19 | Add 'Lighting' to list of Debug Draw viewport options | HalcyonGarside | |
2023-01-19 | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc | |
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Merge pull request #44596 from KoBeWi/🧹🧹🧹 | Rémi Verschelde | |
Cleanup unused engine code v2 | |||
2023-01-19 | Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface | Rémi Verschelde | |
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays` | |||
2023-01-19 | Cleanup unused engine code v2 | kobewi | |
2023-01-19 | Reorganize main and sub-window initial position properties. | bruvzg | |
2023-01-19 | Fix using Resource objects as keys in the `tres` format | Life4gal | |
Fixes #57506. | |||
2023-01-19 | Fix LOD sort order; checks in add_surface; and document all parameters of ↵ | RedworkDE | |
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY` | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop | Rémi Verschelde | |
Add `p_keep_state` to `AnimationPlayer::stop()` | |||
2023-01-18 | Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle | Rémi Verschelde | |
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself | |||
2023-01-18 | Merge pull request #60904 from KoBeWi/👻👻👻 | Rémi Verschelde | |
Allow unindent without selection | |||
2023-01-18 | Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo | Rémi Verschelde | |
Fixes TileMap undo not restoring tiles | |||
2023-01-19 | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | |
2023-01-19 | Add next/reset function to AnimationStateMachine | Silc Renew | |