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2023-01-28Fix get_parent_anchorable_rect() not returning the correct size in some casesMinusKube
2023-01-22Merge pull request #71609 from lufog/menubar-auto-translationRémi Verschelde
MenuBar add auto-translation of Menu names
2023-01-22Merge pull request #71663 from bruvzg/init_pos_xRémi Verschelde
Reorganize main and sub-window initial position properties.
2023-01-22Merge pull request #71840 from TokageItLab/fix-travel-resetRémi Verschelde
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22Merge pull request #71839 from TokageItLab/expose-fading-from-statemachineRémi Verschelde
Expose `fading_from` from StateMachine
2023-01-22Merge pull request #71823 from TokageItLab/fix-bezier-initRémi Verschelde
Fix wrong BezierTrack init value
2023-01-22Fix weird behavior of teleporting to self-state when reset is falseSilc Renew
2023-01-22Expose fading_from_node from StateMachineSilc Renew
2023-01-22Fix wrong BezierTrack init valueSilc Renew
2023-01-21Merge pull request #70773 from KoBeWi/lectorRémi Verschelde
Add range iterator to LocalVector
2023-01-21Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITORRémi Verschelde
Remove editor dependencies from ColorPicker
2023-01-21Merge pull request #70294 from KoBeWi/treedulateRémi Verschelde
Add a method to get global modulate
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #65726 from KoBeWi/celllessRémi Verschelde
Don't print error in `get_cell_tile_data()`
2023-01-21Merge pull request #71687 from reduz/support-script-class-name-in-efsRémi Verschelde
Support script global resource name in EditorFileSystem
2023-01-21Merge pull request #71797 from reduz/cleanup-shader-parameter-remapRémi Verschelde
Clean up shader parameter remap
2023-01-21Support script global resource name in EditorFileSystemJuan Linietsky
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21Clean up shader parameter remapJuan Linietsky
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21Merge pull request #63667 from AntonioDell/bugfix/63549Rémi Verschelde
fix(editor): Remove some MeshLibrary editor updates
2023-01-21Merge pull request #71021 from reduz/prevent-physics-callback-removalRémi Verschelde
Error when removing a physics node during a physics callback
2023-01-21Fix constant editor redraw after shortcutJuan Linietsky
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21Fix max limit of AnimationNodeTransition input count in the inspectorSilc Renew
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Fix code generation for ProximityRange node in visual shaderYuri Rubinsky
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20Merge pull request #71717 from Chaosus/vs_refactor_texture_get_codeYuri Rubinsky
2023-01-20Some refactoring for visual shader texture functionsYuri Rubinsky
2023-01-20MenuBar add auto-translation of Menu namesАлексей Смирнов
2023-01-20Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fixRémi Verschelde
Fix incorrect Viewport Debug Draw effects
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-19Merge pull request #41239 from dalexeev/fix_draw_rectRémi Verschelde
Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19Merge pull request #70602 from ↵Rémi Verschelde
Calinou/environment-no-sky-hide-ambient-light-properties Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19Merge pull request #71418 from TokageItLab/restart-anim-treeRémi Verschelde
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19Merge pull request #71264 from TokageItLab/improve-statemachineRémi Verschelde
Add next/reset function to `AnimationStateMachine`
2023-01-19Add 'Lighting' to list of Debug Draw viewport optionsHalcyonGarside
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Merge pull request #71598 from bruvzg/gdscript_bidi_overrideRémi Verschelde
Implement BiDi override mode for GDScript source.
2023-01-19Merge pull request #44596 from KoBeWi/🧹🧹🧹Rémi Verschelde
Cleanup unused engine code v2
2023-01-19Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19Cleanup unused engine code v2kobewi
2023-01-19Reorganize main and sub-window initial position properties.bruvzg
2023-01-19Fix using Resource objects as keys in the `tres` formatLife4gal
Fixes #57506.
2023-01-19Fix LOD sort order; checks in add_surface; and document all parameters of ↵RedworkDE
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-18Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stopRémi Verschelde
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circleRémi Verschelde
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18Merge pull request #60904 from KoBeWi/👻👻👻Rémi Verschelde
Allow unindent without selection
2023-01-18Merge pull request #71630 from groud/fix_tilemap_layer_delete_undoRémi Verschelde
Fixes TileMap undo not restoring tiles
2023-01-19Allow AnimationNodes to restart when transitioning to the same stateSilc Renew
2023-01-19Add next/reset function to AnimationStateMachineSilc Renew