Age | Commit message (Collapse) | Author |
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Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
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EricEzaM/68176-codeedit_update_code_completion_options_crash
Fix crash in CodeEdit when caret column exceeds line length.
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Add SceneTree.unload_current_scene()
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Ensure that the cached layout mode is in sync
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Text resource loader fixes
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Change set_drag_forwarding() to use callables.
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marzecdawid/only-cursor-multiselect-tree-text-search
Fix text search in Tree with multiselect
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* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
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Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565.
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Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
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Add Node::get_window() method.
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Expose Tree::deselect_all to GDScript
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
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Ability to change a resource UID from API
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Clarify some parent item checks in `CanvasItem`
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Use BitField<> in core type masks
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
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[4.x] Rework const on NavigationServer methods
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Expose TabBar::clear_tabs to GDScript
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Fix VisibleOnScreenEnabler disabling in editor
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
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This was missing in the conversion of bitflags to BitField<>.
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
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Add support for the custom initial screen for the main window, fix primary screen detection.
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Add reparent methods to Node
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screen detection.
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Add PropertyInfo overload for GLOBAL_DEF
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
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Simplify some editor plugin logic and remove dead code
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
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`AnimatedSprite{2D,3D}` improvements
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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Test joint type on _set for PhysicalBone joints
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