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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
Carl Olsson
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
Juan Linietsky
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-02-10
customizable content margin in styleboxes
Juan Linietsky
2015-02-09
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_e...
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
2015-02-01
changed PolygonPathFinder::get_closest_point to return the closest position i...
romulox_x
2015-01-31
fixed math in Camera::project_position
jaromirhribal
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-19
Prep for tile transpose transform.
Carl Olsson
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-17
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
Juan Linietsky
2015-01-17
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressour...
Juan Linietsky
2015-01-17
Merge pull request #1204 from marynate/PR-new-default-theme
Juan Linietsky
2015-01-17
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
Juan Linietsky
2015-01-17
Merge pull request #1223 from NateWardawg/master
Juan Linietsky
2015-01-16
When overwriting a file with an auto added extension the file name is now set...
Nathan Warden
2015-01-16
remove useless code
quabug
2015-01-16
fix bug
quabug
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
2015-01-15
Minor code formatting
marynate
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