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2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky
2020-12-01Fix few bugs in visual shader expressionsYuri Roubinsky
Fixed few bugs in visual shader expressions
2020-11-30Merge pull request #43971 from volzhs/fix-tab-containerRémi Verschelde
Fix TabContainer crashes
2020-11-30fix #43695 by revert part of #41576FIF15
Note that #42109 already reverted the change of MenuButton, and actually fixed #43695. As a result, this commit only reverts the change to LinkButton, in order to prevent unpredictable consequences.
2020-11-30Fix TabContainer crashesvolzhs
2020-11-29Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-docoRémi Verschelde
Exposed shortcut_context property to scripting and added documentation.
2020-11-30Exposed shortcut_context property to scripting and added documentation.Eric M
I didn't expose this as a property or add documentation in the original PR #42109.
2020-11-29Fixed several visual shader inputsYuri Roubinsky
Fixed several inputs in visual shaders
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28Merge pull request #43925 from madmiraal/fix-16039aRémi Verschelde
Remove RigidBody weight property
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
Restored antialiased lines by emulation using triangle strips
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
Add sky_only setting to DirectionalLight3Ds
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
[Complex Text Layouts] Implement TextServer interface.
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-27Merge pull request #39056 from rileylyman/tscn_newlinesRémi Verschelde
Skip extra newline in .tscn when renaming dependency
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-26Merge pull request #43884 from Chaosus/vs_warningsRémi Verschelde
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.bruvzg
2020-11-26[Complex Text Layouts] Refactor Label and LineEdit controls.bruvzg
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-11-26Merge pull request #43807 from Xrayez/aspect-ratio-containerRémi Verschelde
Add `AspectRatioContainer` class
2020-11-26Merge pull request #43865 from madmiraal/fix-43852Rémi Verschelde
Check joint nodes and generate configuration warning messages.
2020-11-26Removed unused property 'pending_resize' from ControlEric M
2020-11-25Check joint nodes and generate configuration warning messages.Marcel Admiraal
2020-11-25Add `AspectRatioContainer` classAndrii Doroshenko (Xrayez)
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-valueRémi Verschelde
Fix to update scroll bar has correct max value in ScrollContainer
2020-11-25Update clear button when clickedTomasz Chabora
2020-11-25Fix to update scroll bar has correct max value in ScrollContainervolzhs
2020-11-23Add is_valid() check for InputEventKey in CanvasItemEditor.Eric M
2020-11-23Implement new shortcuts system.Eric M
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-11-22fixed Camera2D rotation with non-square zoomgreenfox
2020-11-20doc: Warn about using Node internal processingRémi Verschelde
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.)
2020-11-20Do not start `Timer` upon manual switching of internal processAndrii Doroshenko (Xrayez)
Prevents `Timer` to prematurely start and timeout immediately if internal processing is enabled manually with `Timer.set_process_internal(true)` or `Timer.set_physics_process_internal(true)`. Even if the internal processing is enabled manually, the user still has to actually start the timer with `start()` method explicitly.
2020-11-17Describe `ImageTexture`, `Image` creation and usageAndrii Doroshenko (Xrayez)
2020-11-17Merge pull request #38812 from aaronfranke/brace-no-empty-lineRémi Verschelde
Remove all empty lines from the start of blocks defined with braces
2020-11-17Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unitRémi Verschelde
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-17Lowering the Minimum Unit at Shape3D and CamerasTokage
2020-11-16Merge pull request #43316 from YeldhamDev/rate_scale_wav_fixRémi Verschelde
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-16Merge pull request #42008 from Calinou/theme-rename-node-typeRémi Verschelde
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groupsRémi Verschelde
Remove property groups for Pause Mode and Script
2020-11-16Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresisRémi Verschelde
Added hysteresis for popup sub-menus
2020-11-15Remove property groups for Pause Mode and ScriptHugo Locurcio
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840.