Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions | |||
2020-11-30 | Merge pull request #43971 from volzhs/fix-tab-container | Rémi Verschelde | |
Fix TabContainer crashes | |||
2020-11-30 | fix #43695 by revert part of #41576 | FIF15 | |
Note that #42109 already reverted the change of MenuButton, and actually fixed #43695. As a result, this commit only reverts the change to LinkButton, in order to prevent unpredictable consequences. | |||
2020-11-30 | Fix TabContainer crashes | volzhs | |
2020-11-29 | Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco | Rémi Verschelde | |
Exposed shortcut_context property to scripting and added documentation. | |||
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M | |
I didn't expose this as a property or add documentation in the original PR #42109. | |||
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders | |||
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | |
Environment brightness, contrast, saturation restore with 3d LUT. | |||
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn | |
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-11-28 | Merge pull request #43925 from madmiraal/fix-16039a | Rémi Verschelde | |
Remove RigidBody weight property | |||
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-11-27 | Merge pull request #39056 from rileylyman/tscn_newlines | Rémi Verschelde | |
Skip extra newline in .tscn when renaming dependency | |||
2020-11-26 | Implement signed distance fields for 2D shaders | reduz | |
2020-11-26 | Merge pull request #43884 from Chaosus/vs_warnings | Rémi Verschelde | |
Added extra warning to texture nodes in visual shader + fix warning appearing | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Label and LineEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky | |
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-26 | Merge pull request #43865 from madmiraal/fix-43852 | Rémi Verschelde | |
Check joint nodes and generate configuration warning messages. | |||
2020-11-26 | Removed unused property 'pending_resize' from Control | Eric M | |
2020-11-25 | Check joint nodes and generate configuration warning messages. | Marcel Admiraal | |
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> | |||
2020-11-25 | Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value | Rémi Verschelde | |
Fix to update scroll bar has correct max value in ScrollContainer | |||
2020-11-25 | Update clear button when clicked | Tomasz Chabora | |
2020-11-25 | Fix to update scroll bar has correct max value in ScrollContainer | volzhs | |
2020-11-23 | Add is_valid() check for InputEventKey in CanvasItemEditor. | Eric M | |
2020-11-23 | Implement new shortcuts system. | Eric M | |
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | |||
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M | |
2020-11-22 | fixed Camera2D rotation with non-square zoom | greenfox | |
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde | |
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.) | |||
2020-11-20 | Do not start `Timer` upon manual switching of internal process | Andrii Doroshenko (Xrayez) | |
Prevents `Timer` to prematurely start and timeout immediately if internal processing is enabled manually with `Timer.set_process_internal(true)` or `Timer.set_physics_process_internal(true)`. Even if the internal processing is enabled manually, the user still has to actually start the timer with `start()` method explicitly. | |||
2020-11-17 | Describe `ImageTexture`, `Image` creation and usage | Andrii Doroshenko (Xrayez) | |
2020-11-17 | Merge pull request #38812 from aaronfranke/brace-no-empty-line | Rémi Verschelde | |
Remove all empty lines from the start of blocks defined with braces | |||
2020-11-17 | Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit | Rémi Verschelde | |
Lowering the Minimum Unit at Shape3D and Cameras | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-17 | Lowering the Minimum Unit at Shape3D and Cameras | Tokage | |
2020-11-16 | Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix | Rémi Verschelde | |
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value | |||
2020-11-16 | Merge pull request #42008 from Calinou/theme-rename-node-type | Rémi Verschelde | |
Rename the `type` parameter to `node_type` in Theme and Control | |||
2020-11-16 | Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups | Rémi Verschelde | |
Remove property groups for Pause Mode and Script | |||
2020-11-16 | Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis | Rémi Verschelde | |
Added hysteresis for popup sub-menus | |||
2020-11-15 | Remove property groups for Pause Mode and Script | Hugo Locurcio | |
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840. |