Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-01 | Rationalize Node removals and deletions | Pedro J. Estébanez | |
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`. - `tree_exited` is emitted in the same order as `tree_exiting`. - Superfluous code to handle cancelation of ownership is removed. | |||
2021-11-27 | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew | |
2021-11-26 | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | |
Fix nine patch of circular TextureProgressBar | |||
2021-11-25 | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-24 | Fix code folding when end of block is unindented delimiter | ator-dev | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-23 | Merge pull request #55254 from ↵ | Camille Mohr-Daurat | |
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D | |||
2021-11-23 | Improve various texts | kobewi | |
2021-11-23 | Fix horizontal velocity being always reset when the body hit a wall in 3d | fabriceci | |
2021-11-22 | Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d | Camille Mohr-Daurat | |
Fix wall acceleration in move and slide (3D) | |||
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d | Camille Mohr-Daurat | |
Fix CharacterBody3D stuck in some advanced scenario | |||
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-22 | Fix body stuck in some 3d advanced scenario | fabriceci | |
2021-11-22 | Add methods to get position from column and line in TextEdit | Yuri Sizov | |
2021-11-22 | Merge pull request #55171 from dalexeev/font-data-set-fixed-size | Rémi Verschelde | |
2021-11-22 | Merge pull request #54339 from ConteZero/line_edit_drag_and_drop | Rémi Verschelde | |
2021-11-22 | Merge pull request #55174 from clayjohn/Sky-SRGB | Rémi Verschelde | |
2021-11-22 | Merge pull request #55170 from Razoric480/raz/cast-handle | Rémi Verschelde | |
2021-11-21 | Convert PhysicalSkyMaterial colors to SRGB | clayjohn | |
2021-11-21 | Fix wall acceleration in move and slide (3D) | fabriceci | |
2021-11-20 | Expose `FontData::{set,get}_fixed_size` methods | Danil Alexeev | |
2021-11-20 | Change cast of int to num to int static cast | Francois Belair | |
2021-11-20 | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio | |
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci | |
2021-11-18 | Remove outdated comments related to the 20-layer editor limitation | Hugo Locurcio | |
All 32 layers are now exposed in the editor. | |||
2021-11-18 | Merge pull request #54462 from Paulb23/the-last-hidden-line | Rémi Verschelde | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-17 | Fix TextEdit mouse interactions when the last line is hidden | Paulb23 | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-15 | Fix drag and drop on LineEdit | ConteZero | |
2021-11-15 | Making nodes enclosed within comment move with the comment node | Umang Kalra | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Remove `get_closest_*` methods from `ShapeCast2D` | Andrii Doroshenko (Xrayez) | |
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`). However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`. | |||
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |