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2018-11-18Make sky and ground energy do something, fixes #18856Juan Linietsky
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-18Massive speed up on deleting nodes, fixes #18673Juan Linietsky
Also makes the editor exit faster
2018-11-17Merge pull request #23767 from marcelofg55/fix_is_playingRémi Verschelde
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-16Do not allow controls in ignore mouse to get focus via their children, fixes ↵Juan Linietsky
#17955
2018-11-16Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-treeRémi Verschelde
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16Merge pull request #23735 from pshe94/masterRémi Verschelde
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-16Use VScrollBar when calculating horiz. offset in ScrollContainerpshe94
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
2018-11-16Fix CanvasLayer trying to re-stack while out of treePedro J. Estébanez
Fixes #23718.
2018-11-15ViewportContainer was not passing unhandled input. Pass it, fixes #17326Juan Linietsky
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they ↵Juan Linietsky
move, even if mouse does not. Fixes #16536 (likely many others should check) -Add ability for viewports to set input events as handled locally
2018-11-15Merge pull request #23716 from JFonS/fix_2d_particles_scaleJuan Linietsky
Fix Particles2D animation regression from #23702
2018-11-15Fix return value of get_total_character_countThomas ten Cate
Also document that it only counts visible characters. Fixes #23720
2018-11-15Fix Particles2D animation regression from #23702JFonS
2018-11-14No one seems to like the error icon, so I made it invisible. Fixes #16344Juan Linietsky
2018-11-14Always use default theme for overrides, closes #13071Juan Linietsky
2018-11-14Merge pull request #23564 from endragor/fix-remove-child-orderingJuan Linietsky
Notify node's moved children after sibling removed
2018-11-14Ensure that array passed to physics is always counter clockwise, fixes #15361.Juan Linietsky
2018-11-14Show theme values from default theme always, fixes #16011, fixes #13071Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Merge pull request #23702 from JFonS/fix_2d_particles_scaleJuan Linietsky
Make 2D particles work OOTB (again)
2018-11-14Ability to toggle flipping of tangent and binormal in depth parallax ↵Juan Linietsky
materials. Fixes #15934.
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Add a limit of previously known last element to timer timeout traversal in ↵Juan Linietsky
SceneTree, fixes #15559
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-13Merge pull request #23299 from FlamyAT/sprite3d-floating-offsetRémi Verschelde
Changed Sprite3D to float based drawing
2018-11-13ParticlesMaterial: Simplify PARAM_SCALE texture validationRémi Verschelde
Using the same helper method as other param textures.
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
Consistency in KinematicBody
2018-11-12Properly remember EOF when interactive loader is done, fixes #14936Juan Linietsky
2018-11-12Merge pull request #23653 from marcelofg55/as_stopRémi Verschelde
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11Fixed various uninitialised member variables in editor plugins.Ibrahn Sahir
2018-11-11Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stopMarcelo Fernandez
2018-11-10Merge pull request #23632 from DualMatrix/floating_pointRémi Verschelde
Fixed floating point issue in find() of animation.
2018-11-10Fixed floating point issue in find() of animation.DualMatrix
Fixes #23504
2018-11-10Fix wrong editor hints for angular_velocity propertiesKanabenki
2018-11-10Fixed tilemap saving, format FORMAT_2 was not correctly written since it was ↵Davide Baldo
recognized as default value, hence FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-09Use a more compatible (and certain to work) mechanism to check default value ↵Juan Linietsky
on scene packing.
2018-11-08Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting ↵Juan Linietsky
them, fixes #23596
2018-11-08Make it possible to call move_and_slide from _process, even if it is not ↵Bojidar Marinov
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-08Merge pull request #23576 from groud/fix_itemlistRémi Verschelde
Fixes icons in itemlist not working
2018-11-08Lower minimum margin for collision shapesBastiaan Olij