Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-20 | Fix always true/false values | qarmin | |
2019-05-28 | Merge pull request #29251 from qarmin/some_uninitialised_values_fixes | Rémi Verschelde | |
Fix some unintialised variables | |||
2019-05-28 | Merge pull request #28896 from Ranoller/master | Rémi Verschelde | |
Fix tilemap displaced textures and shapes | |||
2019-05-28 | Merge pull request #29246 from akien-mga/whats-in-a-name | Rémi Verschelde | |
Node::duplicate: Don't set name if original node is nameless | |||
2019-05-28 | Merge pull request #29248 from Cheeseness/camera_project_fix | Rémi Verschelde | |
Add a depth parameter to Camera::project_position() | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-29 | Add a depth parameter to Camera::project_position() | Cheeseness | |
2019-05-28 | Merge pull request #26355 from fire/expose_surface_tool | Rémi Verschelde | |
Expose more surface tools and add create_from_blend_shape. | |||
2019-05-28 | Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash | Rémi Verschelde | |
Fix crash when trying to set as Bitmap Font fallback one of his parent | |||
2019-05-28 | Node::duplicate: Don't set name if original node is nameless | Rémi Verschelde | |
In practice this only happens when duplicating a node which is not in the scene tree yet, as nameless nodes get assigned a generated name when added to the scene tree. Fixes #27319. | |||
2019-05-28 | Merge pull request #27836 from turtletooth/right-click | Rémi Verschelde | |
Allow Right Click in Empty Space on FileSystemDock | |||
2019-05-28 | Merge pull request #27875 from Thource/vehicle_wheel-get_rpm | Rémi Verschelde | |
Added a get_rpm() function to VehicleWheel | |||
2019-05-28 | Merge pull request #28454 from homer666/popup-centered-maxsize | Rémi Verschelde | |
Add `popup_centered_clamped()` method to Popup | |||
2019-05-28 | Merge pull request #28581 from Lisapple/patch-1 | Rémi Verschelde | |
Fixing Curve2D/3D baked interpolated values | |||
2019-05-28 | Merge pull request #28726 from megalike/add_mac_os_hotkeys_le | Rémi Verschelde | |
Support Mac OS hotkeys in line_edit | |||
2019-05-28 | Merge pull request #29174 from Chaosus/fix_line_wrap_output | Rémi Verschelde | |
Fix "Index out of size" TextEdit's spam to output (when using Expression nodes in the visual shaders) | |||
2019-05-27 | Make animation editor change tracks positions instead of swapping them | Michael Alexsander Silva Dias | |
2019-05-27 | Merge pull request #29228 from neikeq/issue-29117 | Rémi Verschelde | |
Fix GetTypeInfo error due to missing include | |||
2019-05-27 | Merge pull request #29182 from clayjohn/radiance_map | Rémi Verschelde | |
Fix radiance map settings | |||
2019-05-27 | Fix GetTypeInfo error due to missing include | Ignacio Etcheverry | |
2019-05-27 | Merge pull request #29118 from JFonS/improve_navmesh_generation | Rémi Verschelde | |
Various improvements to NavigationMesh generation | |||
2019-05-27 | Merge pull request #29223 from Jummit/add-get-camera-rid | Rémi Verschelde | |
Add get_camera_rid method to Camera | |||
2019-05-27 | Fix uninitialised member variable 'meta_hovering' in RichTextLabel | Ibrahn Sahir | |
2019-05-27 | add get_camera_rid method | Jummit | |
2019-05-27 | Merge pull request #29172 from KoBeWi/path_deoverflowing | Rémi Verschelde | |
Don't allow PathFollow offset outside bounds | |||
2019-05-27 | Merge pull request #29176 from Calinou/tweak-particle-animation-warning | Rémi Verschelde | |
Tweak the particle animation node configuration warning message | |||
2019-05-26 | Fix TextEdit blocking scroll without scrollbar | Tomasz Chabora | |
2019-05-25 | fix radiance map settings | clayjohn | |
2019-05-25 | Tweak the particle animation node configuration warning message | Hugo Locurcio | |
2019-05-25 | Fix "Index out of size" TextEdit's spam to output | Chaosus | |
2019-05-25 | Don't allow PathFollow offset outside bounds | Tomasz Chabora | |
2019-05-24 | Merge pull request #29152 from nekomatata/fix-node-rename-tool-script | Rémi Verschelde | |
Fixed scene tree update after changing node name in tool script | |||
2019-05-24 | Merge pull request #29078 from KoBeWi/scroll_stuff | Rémi Verschelde | |
Improvements to scroll handling | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-24 | Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention | Rémi Verschelde | |
Change rules of indenting for spaces | |||
2019-05-24 | Merge pull request #29067 from KoBeWi/spin_edit | Rémi Verschelde | |
Pass mouse events to SpinBox from its LineEdit | |||
2019-05-24 | Merge pull request #29133 from KoBeWi/ninja_modulate | Rémi Verschelde | |
Don't modulate canvas on invisible color change | |||
2019-05-24 | Merge pull request #29060 from volzhs/toggled-group | Rémi Verschelde | |
Refactor BaseButton event handling | |||
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp | |
2019-05-24 | Improvements to scroll handling | Tomasz Chabora | |
2019-05-24 | Don't modulate canvas on invisible color change | Tomasz Chabora | |
2019-05-23 | Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale | Rémi Verschelde | |
fix un-scaling in Spatial::look_at_from_position | |||
2019-05-23 | fix un-scaling in Spatial::look_at_from_position | Rodolfo Ribeiro Gomes | |
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time. | |||
2019-05-23 | Merge pull request #29031 from BastiaanOlij/alpha_shadow | Rémi Verschelde | |
Implement shadow to opacity | |||
2019-05-23 | Various improvements to NavigationMesh generation | jfons | |
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU. | |||
2019-05-23 | Merge pull request #29109 from RandomShaper/fix_onion_skinning | Rémi Verschelde | |
Fix onion skinning | |||
2019-05-22 | Fix 'TextEdit's line wrapping being highlighted incorrectly | Michael Alexsander Silva Dias | |
Fixes #22867. | |||
2019-05-22 | Fix 2D bones ignored by onion skinning | Pedro J. Estébanez | |
Fixes #27819. | |||
2019-05-21 | Initialize readonly/editable in LineEdit and TextEdit controls | Ibrahn Sahir | |
2019-05-21 | Fix expression node parsing when input_port + \0 is occured | Chaosus | |