Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-28 | Merge pull request #53173 from jmb462/fix-tree-column-title-min-size | Rémi Verschelde | |
2021-09-28 | Fix tree title column size minimum width | jmb462 | |
2021-09-28 | Merge pull request #53154 from drcd1/fix-sphere-normals | Rémi Verschelde | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Merge pull request #53001 from floppyhammer/fix-tree-item-width | Rémi Verschelde | |
2021-09-28 | Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo | Rémi Verschelde | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | Fixed typo in bone attachment warning | Duroxxigar | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |
2021-09-27 | Validate before passing indices to meshoptimizer | Haoyu Qiu | |
2021-09-27 | Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion | Gilles Roudière | |
Fix TileMap layer loading | |||
2021-09-27 | Fix TileMap layer loading | kobewi | |
2021-09-27 | Merge pull request #53091 from AnilBK/merge-duplicates | Rémi Verschelde | |
2021-09-26 | Fix LineEdit and TextEdit double-click and triple-click selection | jmb462 | |
2021-09-26 | Merge pull request #52824 from e8newallm/52680 | Rémi Verschelde | |
Updated Tabs to not update excessively | |||
2021-09-26 | Updated Tabs to not update excessively | Matthew Newall | |
2021-09-26 | Merge duplicate branch conditions to one. | Anilforextra | |
Use SWAP template for swapping values. | |||
2021-09-26 | Fix minimum size of TreeItem | floppyhammer | |
2021-09-25 | fix out of bounds crash in GPUParticle3D::_skinning_changed() | LATRio | |
2021-09-25 | Merge pull request #53049 from AnilBK/dont-construct-2 | Rémi Verschelde | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-25 | Correctly calculate position of the folding arrow in Tree | Yuri Sizov | |
2021-09-25 | Merge pull request #52996 from YeldhamDev/im_the_invisible_tab | Rémi Verschelde | |
2021-09-24 | Merge pull request #53009 from Chaosus/fix_completion_results | Rémi Verschelde | |
2021-09-24 | Merge pull request #52993 from YeldhamDev/tabs_rename_fix | Rémi Verschelde | |
2021-09-24 | Fix tab renaming not updating its size in `Tabs` | Michael Alexsander | |
2021-09-24 | Fix incorrect offsets of tooltip content in `CodeEdit` | Yuri Roubinsky | |
Fix incorrect offsets of tooltip content in `CodeEdit` | |||
2021-09-24 | Refactor and move easing equations | kobewi | |
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-24 | Merge pull request #38414 from theoway/Fix-GraphNode_offset_update | Rémi Verschelde | |
2021-09-24 | Expose `TabContainer`'s tab hidding for scripts | Michael Alexsander | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-23 | Merge pull request #52956 from laws65/skeleton3d-bone-fix | Rémi Verschelde | |
2021-09-23 | Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference | Rémi Verschelde | |
2021-09-23 | Fixes sync issue between position_offset and rect_position in GraphNode | Umang Kalra | |
Bleh | |||
2021-09-23 | Prevent being able to set bone's parent as itself | laws65 | |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp | |
In case the reference is stored in script, create a new instance to avoid overriding the previous values. Otherwise, re-use the reference as before to avoid extra allocations. | |||
2021-09-22 | Fill variation coordinates dictionary with default values when FontData is ↵ | bruvzg | |
set/added. | |||
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci | |
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com> | |||
2021-09-21 | Merge pull request #52913 from Paulb23/text-edit-search-theme | Rémi Verschelde | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Added search colors to TextEdit and CodeEdit theme | Paulb23 | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-21 | Added option for spinbox to update it's value on line edit 'text_changed' ↵ | Eric M | |
rather than 'text_entered' | |||
2021-09-21 | Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash | Rémi Verschelde | |
Fail at instantiating a packed scene if the root node is instantiated | |||
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde | |
Prevent shaders from generating code before the constructor finishes. | |||
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon | |
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members. |