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AgeCommit message (Expand)Author
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-08-30Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde
2016-08-30Merge pull request #5262 from vnen/button-signalsRémi Verschelde
2016-08-29Merge pull request #6264 from MasonAsh/issue-6263Rémi Verschelde
2016-08-29Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
2016-08-29Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez
2016-08-26Add button_down and button_up signalsGeorge Marques
2016-08-25More visual script workJuan Linietsky
2016-08-24Slider value accounts for grabber offsetMason Ashbridge
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-23Make LineEdit not to cover whole line when rename nodevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-12Merge pull request #6132 from neikeq/pr-issue-6123Rémi Verschelde
2016-08-12Confirm code completion with numpad key ENTERIgnacio Etcheverry
2016-08-09Merge pull request #6081 from djrm/new_iconsRémi Verschelde
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-08prevent bug due to scripts not working in editor and notifier sending signals...Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-30UI navigation via JOYSTICK_MOTION.Andreas Haas
2016-07-28World2D: Fix typo in default_density deprecation checkRémi Verschelde
2016-07-28Exposed enable syntax highlighting to propertiesPaulb23
2016-07-27LineEdit: Fix event handled as text when a mod key is pressedIgnacio Etcheverry
2016-07-26Merge pull request #5926 from akien-mga/pr-graphedit-dragJuan Linietsky
2016-07-26Fix GraphEdit dragging issues at scales != 1Rémi Verschelde
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-25Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez
2016-07-24Add thread support to HTTPRequest, changed assetlib to use it.Juan Linietsky
2016-07-24Merge pull request #5881 from neikeq/pr-fix-propagationJuan Linietsky
2016-07-24Merge pull request #5803 from jarfil/issue/origin5695-prJuan Linietsky