Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-20 | Merge pull request #63235 from kleonc/canvas-item-remove-from-canvas-group | Rémi Verschelde | |
2022-07-20 | Merge pull request #63127 from KoBeWi/raise_from_picture | Rémi Verschelde | |
2022-07-20 | Fix `CanvasItem` not exiting its canvas group on canvas exit | kleonc | |
2022-07-20 | Merge pull request #62961 from Faless/mp/4.x_interest | Fabio Alessandrelli | |
Add peer visibility to MultiplayerSynchronizer. | |||
2022-07-20 | simplify alignment preset, fixing icon for full rect | Nathan Franke | |
2022-07-20 | Add peer visibility to MultiplayerSynchronizer. | Fabio Alessandrelli | |
MultiplayerSynchronizers can now be configured to limit their visibility to a subset of the connected peers, if the synchronized node was spawned by a MultiplayerSpawner (either automatically or via custom spawn) the given node will also be despawned remotely. The replication system doesn't have the logic to handle subspawn directly, but it is possible to handle them appropriately by manually updating the visibility of the parent before changing the one of the nested spawns via the "update_visibility" function. The visibility of each MultiplayerSynchronizer can be controlled by adding or remove filters via "[add|remove]_visibility_filter(callable)". To further optimize the network code, visibility filters can be configured to be automatically updated during idle or physics frame, or set to always require manual update (via the "update_visibility" function). | |||
2022-07-19 | Merge pull request #62139 from bruvzg/label_font_setttings | Rémi Verschelde | |
Add LabelSettings resource for quick Label theme property override. | |||
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controls | Rémi Verschelde | |
2022-07-18 | Fix getting outdated tab controls | Rindbee | |
2022-07-18 | Clarify create_from_image() usage | kobewi | |
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-18 | Merge pull request #61590 from Haydoggo/path-follow-fix | Rémi Verschelde | |
2022-07-18 | Merge pull request #63083 from madmiraal/fix-56336 | Rémi Verschelde | |
2022-07-17 | Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation | Rémi Verschelde | |
2022-07-17 | Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate | Rémi Verschelde | |
2022-07-17 | Update camera position when updating camera limit | Marcel Admiraal | |
2022-07-17 | Set initial SceneTree processes times to 0.0 | Marcel Admiraal | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-17 | Automatically create a Gradient resource when creating a GradientTexture1D | Hendrik Brucker | |
2022-07-17 | Fix cubic interpolation for Gradient | Hendrik Brucker | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-15 | Consistently use double in Slider and SpinBox | Aaron Franke | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | Fixed bug in grid_container with hidden children | besh81 | |
Fix a bug that occour when there are hidden children in grid_container. The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children. | |||
2022-07-14 | prevent crash on NaN offset in path_follower 2d and 3d | Hayden Leete | |
2022-07-14 | Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- | Rémi Verschelde | |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-13 | SpriteFrames: Sort animations alphabetically | Rémi Verschelde | |
And finally remove the 'frames' property which was added for compatibility with 2.1 in bed3efb17ede58a2bfc177b47cb3a49091aea30a. Fixes #21765. The 'animations' property on the other hand is needed, contrarily to what its comment said (copy-paste mistake probably). Also removes unused '_get_animation_list'. | |||
2022-07-13 | Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit | Rémi Verschelde | |
Make the meta click area fit to its visible area | |||
2022-07-13 | Merge pull request #62781 from MinusKube/tree-slider-bug | Rémi Verschelde | |
Fix range slider in tree not updating text value | |||
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-13 | Merge pull request #62884 from KoBeWi/THICKUNDERLINE | Rémi Verschelde | |
2022-07-13 | Make the meta click area fit | Rindbee | |
Eliminate the click vacuum area, mainly the indentation generated by indent/ul/ol tags | |||
2022-07-12 | Add LabelSettings resource for quick Label theme property override. | bruvzg | |
2022-07-12 | Remove unused hints | kobewi | |
2022-07-10 | Fix too thin underline in brace match | kobewi | |
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! | Rémi Verschelde | |
2022-07-08 | Account for relative z-indexes when y-sorting | Xentripetal | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-08 | Merge pull request #62744 from AThousandShips/tree_h_scroll | Rémi Verschelde | |